Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > The Courts of Candle'Bre > Vel, we need summaries
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
04.Sep: `FC` 2.0.5 COMPLETED AND RELEASED
27.Jul: `FC` 2.0.4 COMPLETED AND RELEASED
16.Jul: `FC` 2.0.3 COMPLETED AND RELEASED

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:19
  Old Post 03-06-2002 11:37
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Vel, we need summaries Support Apolyton buy from Amazon

Vel,

I think what we need now are summaries in things such as combat, magic, and what-have-you. Lock the old threads so people don't accidentally post in them, and start new ones with what has happened/disccussed so far.

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:19
  Old Post 03-06-2002 12:14
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

We need a design document...

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:19
  Old Post 03-06-2002 16:44
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

Now, GP, don't be snide. A summary is a good way to start on a design document, although it sure ain't no substitute.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:19
  Old Post 03-06-2002 20:25
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I agree. Let's establish some roadmarks to work off of.

Velociryx is offline Velociryx
Moderator
of Candle'Bre
Apr 1999
time: 05:19
  Old Post 03-06-2002 21:52 Visit Velociryx's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Put an end to popups!

Home sick today...UGH...feel like I've been hit by a (small) freight train....

Anyway, I was actually sorta wondering when this question would come up (see...I *have* been paying attention and absorbing much of the stuff in my growing collection of books....the one I have found to be most consistently helpful being "Rapid Development."

As far as the design doc goes, I would say that for the initial CB version, the core rules doc fulfills most of the essential roles as the design doc would. With regards to the stuff we've been talking about here thus far, I intentionally modelled the free-form discussion around the notion of evolutionary prototyping which I thought had a lot to offer us at this stage (and in this case, though we are not actually prototyping anything in code, I do run through simple simulations of the things discussed here and play out games and scenarios in my head to get a feel for how it would work).

The main reason that there has not been a design doc for the commercial release stuff we've been talking about here is that, to this point, I was more interested in seeing what ideas would come to the fore in the absense of any real constraints, besides the obvious (ie - we're making a fantasy game set in a medieval world...hovertanks and supersonic jets are prolly not in keeping with that theme), and happily, we've had a number of sugesstions that I do not feel would have come to light under a more rigid structure (most prominant in my mind being the notion of sigils).

All that said, as the idea base matures and solidifies, the notion of codifying our current body of thinking and the key directions the free-form idea flow has taken us into an official set of docs (and eventually into a unified design doc) is a good one, and something I've certainly got enough material here to begin work on. The key, in my mind though, was not to do that at the outset so as not to limit anyone's thinking by anything beyond the most broad form of the overall vision (back to the "no hovertanks" example).

Will work on putting the pieces we've got so far together and see how she's shaping up tho....soon as I stop my head from spinning....making it tough to focus at the moment....

-=Vel=-

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:19
  Old Post 04-06-2002 01:18
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Suffering from ads?

Moomie, just being succinct. I agree that a summary can evolve to a design doc.

Vel, I keep forgetting that you did the board game and that a lot of the design is thus shown there. Sounds good to me.

I still advise putting yourself more time into the process of making the first game. I get the impression that you like playing with the big ideas...but there are useful things that you can do for the first game. starting the read me text and help file, etc. Stuf that the designer article talked about. They mentioned not spending all your time on fun brainstorming...

Velociryx is offline Velociryx
Moderator
of Candle'Bre
Apr 1999
time: 05:19
  Old Post 04-06-2002 01:29 Visit Velociryx's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Enter the AD-FREE zone

No doubt about it, Master GP...I *love* tinkering with the big ideas and working out things to come.

But, I have been steadily hammering away at the other stuff too (for the current release)....which is why I've not been as active here over the past several days as I was before. (thanks in part, btw, to having read those articles and making an effort to correct/improve my own performance and effectiveness where the project is concerned)

In the beginning of this forum's existence, I spent a LOT of time here starting up some discussions on the areas I wanted to shop around for ideas and get folks thinking about, but since then, have had to scale back my presence here to pretty much do as you've recommended....still, time permitting, I do love to head this way and participate in the ongoing discussions....keeps me busy, that's for sure, but I like that!

-=Vel=-

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:19
  Old Post 04-06-2002 02:48
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Got spare money?

Keep up the good work.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:19
  Old Post 04-06-2002 07:43
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Put an end to popups!

That's fine. You just need to focus on the complexity of the game a bit more - it gets quite complicated at the moment. I think the summaries will help because you get to stop, collect all the relevant parts, and get to see the whole picture.

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:19
  Old Post 04-06-2002 08:12
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

excellent advice...

Velociryx is offline Velociryx
Moderator
of Candle'Bre
Apr 1999
time: 05:19
  Old Post 07-06-2002 06:02 Visit Velociryx's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Suffering from ads?

More summaries coming soon, as well as some stuff in other areas I've mentioned but have not actually written down just yet....had to take a few days to regroup and get some other work done tho...that and a bout of illness had me quiet for a bit....

-=Vel=-

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:19.
Apolyton Time is 00:19.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0405 seconds (90.70% PHP - 9.30% MySQL) with 29 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net