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star mouse
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of the Barbarians
Aug 2001 time: 16:19
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Most cities you build in CIV3 will eventually grow to be huge metropolises that you can use for all manner of purposes. Even a desert or jungle city will eventually reach a respectable size in the late game when all the squares are irrigated with a railroad. But there's often a few cities that will never prosper because of the inhospitable terrain surrounding them. You have probably built the city there to claim territory or a resource. But what do you do with a city that won't ever grow past size 3 or 4?
I have found that the best use for such cities is not to bother building most improvements, but only build the essential ones; this will allow the city to make a small net income each turn if it is not too corrupt. A temple will allow that city's culture to expand to claim territory, barracks will make veteran military units, and if you have the Trading Company, you can build a marketplace and a bank to generate a few gold a turn. After that point, improvements are unnecessary, so don't bother with them. Then, I order these cities to churn out military units, and the occasional worker.
One such city in my current game is a tundra city near my capital. I founded it there to claim a Furs luxury resource that was nearby. It is a size 3 city that can only generate 6 food a turn, so it's never going to grow larger than size 3. However, the 4 worked tiles generate 6 or 7 shields a turn, so this city has become a small but useful producer of military units.
What sort of uses do you find for these cities?
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BillChin
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A bit off the original question, but a tip is to limit outlying cities to pop six to get an easy We-Love-the-King-Day. WLTKD plus a courthouse is usually enough to get a totally corrupt city at least to two shields, allowing a player to build a few buildings.
Small cities with no food are good for claiming key resources, or strategic locations. Otherwise, best to move a tile or two and get some grassland or plains. Desert can eventually yield two food, but that is after railroads and sometimes electricity.
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