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Stuie

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Have a beer!
Sep 2001 time: 00:19
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quote: Originally posted by Lucilla
I'd like to play around with this idea. Actually, I would prefer an AI that is more competitive in peace times. Unfortunately there's no parameter in the editor where you can manipulate the AI's or the civilization's priorities concerning research, culture, trade, military strength, etc. (or did I miss this feature?)
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Yes, it would be nice to have sliders for all of these, and the ability to randomize them at the beginning of a game. That way you never really know who you're playing against. The sliders could even represent the different victory conditions, with the AI using basic strategies to achieve its goal. So if the "Space Ship" slider is higher than the "Domination" slider, the civ would focus more on developing an industrial infrastructure while protecting its capital. If the "Diplomatic" slider were high, the civ might be nicer than you'd expect, trying to gain a favorable disposition from the other civs.
Maybe I'm just thinking out loud here.........
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