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Chaunk
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CEO of Morgan Industries, ACDG3
Apr 2002 time: 05:19
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Myself and Krysia's Krusader would like to sign up as one team. This means the game has to be SMAC as KK has no SMAX.
My faction preferences are: Uni, Gaia, PK. I guess KK will come along later and scribe his down.
Random factions would be ok I guess, but, if random is chosen, it would be nice if each team had one builder and one momentum faction. and each team decides who plays which faction.
[edit: Submitted before I was finished... Doh!]
Last edited by Chaunk on 04-06-2002 at 08:29
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:19
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Assuming that everyone so far is willing to play SMAC, we have enough to get started. I am the partner that Darsnan alluded to, so the teams would be:
1) Chaunk and KrysiasKrusader;
2) Qantaga and Shadowlord3; and
3) Darsnan and JohnDMuller.
Random faction assignment is OK with me, but on the off chance that we can just pick them and all be happy, I'm going to suggest that we give that a try first, to save us figuring out how to randomize the assignments. If anyone is unhappy with this process or results, we will go with the random.
So far we have - Chaunk wants Uni; Darsnan wants Gaia.
Given that, I'd be willing to take either Yang or Santi.
That leaves KK, Qantaga and Shadowlord3 with Lal, Morgan, Miriam and (Yang or Santi); seems like some possibilities there, so it might work OK.
So if KK, Qantaga and Shadowlord3 would be kind enough to chime in, we can see whether or not the 4 of us can work it out.
Regarding email addresses, I have the following ones; please check your's out to see if it is OK and/or send one in.
1) I have Chaunk #1 & Chaunk #2;
2) I have one for KrysiasKrusader;
3) I have one for Qantaga;
4) I have Shadowlord #1 & Shadowlord #2;
5) I have one for Darsnan;
6) Mine is John's email address.
I'd vote for having to meet your partner (and anyone else of course) in the game before establishing relations or trading anything in-game although I would allow email coordination [including faction location info] between partners. Naturally, these are open to discussion.
Last edited by johndmuller on 07-06-2002 at 09:44
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Qantaga
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Atlanta, Georgia USA
May 2001 time: 00:19
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Here's my suggestion.
shadowlord3 and I would like Yang. Then, we will let KK choose between Lal, Morgan and Miriam. We will make our choice between the two that are left over.
That would mean:
Darsnan/johndmuller: Gaia and Sparta
Chaunk/KK: Uni and Lal/Morgan/Miriam (first dibs)
shadowlord3/Qantaga: Yang and Lal/Morgan/Miriam (second choice)
---------
Edited to say that I would be more than happy to let Googlie assign factions for us if even one of us feels they are getting a faction they don't want.
Last edited by Qantaga on 05-06-2002 at 04:27
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Qantaga
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Atlanta, Georgia USA
May 2001 time: 00:19
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Oh, and my two cents on the communications issue.
There are really three ways to go:
1. Open commlink communication between teammates from the start. Teams would begin coordinating tech from the very beginning.
2. As johndmuller suggested, teammates could not communicate until they meet in-game. In this scenario, the CMN would most likely place the teammate's factions in close proximity on the map. However, with e-mail communication allowed, this would soon turn into a race to "meet you at square (x,y)". The Spartan team would have an early edge in this situation.
3. The CMN could scatter the teams across the map, so that there were opposing factions between the teammates. That would make eventual commlink communication perilous and some teams may never even get to talk at all before one of their factions is eradicated.
Personally, I prefer open communication between teammates from year 1. To me, this embodies the spirit of a team game.
However, it is only my preference and I am more than happy to go along with the majority.
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shadowlord3
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My e-mail addresses are dmshadowlord3@yahoo.com and shadowlords@columbus.rr.com. I use both and which ever one is working the best at the time.
I dont care what faction I play or if we choose or go random. My vote would be to choose factions so everyone is happy.
If this is a team game I vote for open communication from the beginning with your partner. This makes it fair for all teams.
SL3
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:19
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I'm OK with the faction selection so far; much as I like the Chairman, the Colonel will be a welcome change. So the ball is now in KK's court.
As to the commlink/pacting question, I'm willing to let it come out however it comes out, but I do like the notion of trading commlinks as a valuable commodity; it would be interesting to see how much they were worth to someone (that would seem to favor choice 3). Since I seem to be headed for Sparta (and my partner the Gaians), it would behoove me not to pick option 1 . The main drawback I see in the search for the commlinks is that one team could get very lucky or unlucky relative to the rest and it would greatly influence the outcome. A possible solution to that would be to have a prearranged date (say 2140) after which everyone would be deemed to have the commlinks. I'm currently playing a game where 3 players have 2 teams each and the AI player (a beefed up Yang) got the links and called an election well before then, making this somewhat of a moot point. It looks like a consensus is building for Option 1, however, so unless there is a late groundswell for the others, I guess we will end up going that way.
Speaking of beefing up, if Googli wanted to do it, it would be fine with me.
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:19
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I prefer open comm link with your team mate from the start, as this then can lead to some different/ concerted strategies by pactmates ( I know I want to tell my pactmate immediately how I plan on playing the first 50 turns of the game, and what I plan on driving for techwise), as well as some real double entente's by our enigmatic CMN! Imagine trading world maps with your pactmate, realizing that physically "linking up" is a viable option. You and your pactmate start striving towards this goal, and lo and behold the Nexus/ Ruins/ Unity lies right between you! Happy Days! But wait, all of a sudden two other factions stumble into the Nexus/ Ruins/ Unity just about the same time as you do, trying to link up as well! And thats just one scenario of an absolute knockdown/ dragout fight that I was able to come up with: imagine what Googlie will have in store for us! Personally speaking (I played in a Googlie game "Renegades" over at CGN where it was two teams of two against each other, and we had communications with our pactmates right from the start) I imagine that even with the advantage of initial communication with your pactmate, that Googlie will easily be able to negate this advantage, as well as set traps for the unwary!
The other side of the coin is that by having the comm freq's right from the start, then nobody has reason to be concerned/ suspicious of other teams either sharing info in game, or talking offline. This is a game: lets have fun!
D
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:19
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So, If i have read correctly, the teams are:
Darsnan (Gaians) & johndmuller (Sparta)
Chaunk (UoP) & KK (Peacekeepers)
shadowlord3 (Hive) & Qantaga (Morgan)
It'll be a challenge to make the Believers a decent faction as I have done with TBP's Morgan, so there may or may not be an AI as the playtest dictates
Large map, average everything, spoils on, random off, all winning conditions on, team commlinks from the start.
How about monoliths? Recently, for skill games, I've been disabling techs and AA's - make you research, trade or steal the techs, and not be a random luck factor. same with AA's. They tend to favor the Gaians and Cult with their 3-tile mindworms' movement, and the Pirates and Spartans to a lesser extent with their increased mobility.
G.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:19
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quote: Originally posted by Googlie
How about monoliths? Recently, for skill games, I've been disabling techs and AA's - make you research, trade or steal the techs, and not be a random luck factor. same with AA's. They tend to favor the Gaians and Cult with their 3-tile mindworms' movement, and the Pirates and Spartans to a lesser extent with their increased mobility.
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oops - I didn't mean monoliths, I meant Unity Seed Pods
Usually I give the start position a monolith to hjelp kickstart the HQ, and often I'll plop a monolith close to a resource tile in likely base #2 and base #3 positions
And, of course, if techs and AA's are disabled from seed pods, the likelihood of popping a monolith increases as well
G.
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smhfan86
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oh, oh, could i play miriam. yeah, i'll get my butt whooped, but it might be fun as, i'm sure i can cause some damage.
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