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DrFell
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quote: Originally posted by Pythagoras
Go for it! Ill read it.
One thing Ive noticed about expanding (this may be self evident to some):
When expanding its not best to always build settlers. There will be times when you can squeze out a unit or improvement that your civ needs and still pump out a settler at roughly the same time your city goes to 3. Its pointless for your city to waste time waiting for growth on a completed settler. |
Yes... I often time thing so I build a chariot/a couple warriors then can set work right to a settler. The best way is when you can produce a settler as soon as the city grows to 3. I often set up my cities so they are producing 3 shields per turn when they grow to size 2, that way I get my settler in 10 turns and the city grows in 10 turns too.
As for an analysis on REX, I'm always looking to optimise my expansion and that is just the kind of thing I'm too lazy to do myself (at least until MP comes out).
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DrFell
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Rapid Early eXpansion (I think) anyway that gives you the general idea of what REX is about.
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The Bloody Baro
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Write. If its 1 thing I suck at its expansion. Speaking of which for expansive trait a good idea would be to have the settlers cost 1/2 as much as they normally do.
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