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Graag
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London
Nov 1999 time: 05:12
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I am losing count of the number of times I have explained the civ combat system, but here goes (this harks back to the days of civ2heaven and the ultimate civ2 site!).
When one unit attacks another unit imagine a playing field of a set size. Now, when an Archer fights a Horseman, the Archer starts on one side of the field, far away from the Horseman. This is why the Archer has a defense of 2, because he can stay far away. The horseman, however, has to get up close to do damage, and has no protection, thus, a defense of 1. The Archer can attack from far away, and well, so an attack of 3, the horse close and well, so 2.
Similarly, Battleship has a huge defense as it can attack from far away (and is made of metal ).
I think I have explained this rather badly, but just think about it for a while and you'll get it in the end.
Hope I managed to help.
Graag
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You should never smoke in pyjamas, you could start a fire and burn your face
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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:12
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Scouse, it HAS been implemented; at least there is something extremely similar. PLAY THE ToT fantasy game! One of the first units everyone can build is the sorceror, which acts like a plane (movement factor six) that never needs maintenance (it just has to end its turn in a city, port or on the equivalent of a battleship). It is 6/4/6 2/1, so it packs some wallop.
You use them (among other things) to waste and destroy every weak creature that comes near their cities, but they have many other uses as well. You have to make every move step separately, but it's like the "attack" idea that started this thread.
The sorcerer also moves on all four maps, so in one turn it can kill a unit on any of 96 squares near its city (if it finds them), and patrol an additional 96 (but not all at once).
It also sees two squares in every direction.
- toby
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toby robison
criticalpaths@mindspring.com
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No chance for civ2. But civ3 should have a similar feature similar to SMAC. Although I hope they make aritllery more effective than in smac. Only modern units should be able to attack from 2 or 3 squares of course.
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