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The Apolyton Island needs devoloped. Which is a priority?
This poll is closed. |
| Forget money, more shields! |
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10 |
55.56% |
| *chink chink* $$$ *chink chink* |
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5 |
27.78% |
| Its elementary, my dear Watson.. Science is a priority |
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11 |
61.11% |
| More banana peeling factories |
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3 |
16.67% |
| Total: |
18 voters |
100% |
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Bear
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chieftaining something
May 2002 time: 05:19
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I've had a good peak around the game (played it, infact.. took us into the nuclear age and got totally obliterated by the Americans, but thats another story ), and my conclusion is this:
Nothing major needs to be changed 
Since the last City Planner has done such a good job, and kept us on the right track, its a lot easier. But.. now I gotta think about the future
May I draw your attention to the map below, which shows the best areas for arrows (tax, science, luxery).
The key is as follows:
Light blue - High arrows - No development needed
Red - Medium/High arrows - Some development needed
Yellow - Low/Medium arrows - *ALARM BELLS* 
I'm most worried about the main island, where Apolyton is, because it *should* be the core. I understand we're making caravans there, but the cities are starting to lag behind.
Its cities make just 33 arrows, with a population of 28,whilst the island to the north makes 57 with a population of 24.
I propose this: 2 cities on the main island stop making caravans, and start devoloping their improvements - harbours (more trade from sea, so get harbours to stop the food loss), marketplaces/banks (encouraging more money), etc. The other 2 cities make ironclads OR caravans.
On the northern island, make two cities produce ironclads (as is happening), and build caravans with the other two. This will mean we could still build the same number of caravans, more ironclads and more development.
Basically, it is my thoughts that Apolyton is in desperate need of devolopment, for trade and productivity (although that has already started with hills, mines etc). After that, the yellow areas could be improved.
Opinions?
Attachment: world1640.jpg
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:19
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Wow. How could you guys take that comment seriously? I had faith in you Bear, I knew you were joking. You had a smiley and all! And obliterated by the Americans? That wouldn't have happened, as you'd have taken my excellent recommendations to eliminate them quickly anyway. 
All our cities, as soon as essential things (Clads, Defense, Engineers to improve terrain) are done, need Marketplaces, Libraries, Temples and even Barracks - as they are all free from Adam's! Banks in cities of >7 gold (with Marketplace already there) make a profit, and Universities should be made in our top science cities (IIRC these are mostly in the island N of Apolytonia) - we have several cities of >15 science, even 20+ .
Harbours are an interesting idea, and we certainly should consider them in some cities. Perhaps you can post the names and maps of the cities where you think they will be of benefit?
The only other things we can build are Walls (we have them in most cities that need them already, Collossea (hardly needed) and Aqueducts (also little needed. Once the wars are over we can also look at WoWs we might need - I have my eye on Sun Tzu's, of course.
Minister of WAR, not peace.
MrWIA.

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Gen. Hancock
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Ohio, USA
May 2002 time: 00:19
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Yes Libraries are good, but please no more military units except in the few border cities close to Thebes and Philidelphia. We need to end this war and focus on more immportant things, like relying on our own resources and those provided by trade to develop our own WoW's and technology.
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Kuciwalker
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of Schmooism
Feb 2001 time: 00:19
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We need more units to conquer people. What's more important than that (conquering people, not units)?
Last edited by Kuciwalker on 07-06-2002 at 03:22
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All times are GMT. The time now is 05:19. Apolyton Time is 00:19. |
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