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De Gaulle
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San Diego, CA
Jun 2002 time: 21:19
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Txurce:
Interesting story. As you mentionned that your most important problem might have been a lack of culture, I recalled a recent thread about the usefulness of a very early temple for warmonger strategies.
It basically stated that, owing to the huge importance of early culture, a SINGLE ultra-early temple could put you in the cultural lead until about 500 or 1000AD.
Judging from your post, your first war against Egypt might have been a lot easier in that case.
Of course, the problem is whether or not this temple will critically delay the archer rush or not... Apparently many warmongers can "fit it in" rather easily when doing a (later) horsemen rush.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:19
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I'm one of the early temple builders. Even when playing China, I build temples in the ancient age. Waste of time? I don't think so, personally, but I accept there are other ways to do things. I just can't accept being weaker culturally than any 1 AI, and I want my borders expanded so I can use my land properly. As a religious civ, I can easily beat the AI in culture on Emperor, but it's a bit more challenging with China.
I played a marathon session last night (start through mid-industrial age): China, small, continents, 5 AIs. I started with 3 neighbors (India, Russia, Japan). I was in the south, with lots of room, but with a large desert and jungle seperating me from India. Northeast of India was Russia, northwest was Japan.
Using my little industrious worker man, I chopped a couple of forest tiles down to speed my 2 early archers, and sent them off with a couple of warriors. I explored, and consolidated this team near Delhi, and stole the Indian's 2 workers, killing a few units and then retreating. I made peace, extorting tech and gold. I then fended off a warrior rush (4) from Russia. I built up normally, which includes temples. It takes a while when you're not religious, but I think it's worth it. As a result, I am #1 (I may have been #2 for short periods) in culture. Not the usual cultural dominance I have when I play Japan, but good enough. Germany (overseas, but ornery as ever) is right with me.
The biggest thing I've learned since moving up to Emperor is that not every war has to be militarily decisive. You can harm the AI and extort things from them by merely killing units and stealing workers. I used pick fights only when I felt ready to conquer a civ, or at least take a big bite out of them. Now I'll fight pretty much whenever I see an opportunity to benifit from it.
-Arrian
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DFHNY
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arrian: i assume your China game was on play the world
Has the AI changed at all do you think?
Also, on the smash and grab for the workers I assume you are dropping them into your new cities, or are you using them to build roads/mines?
thx
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:19
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No, actually, I don't have PTW yet. I'm in no rush to get it, but I'll probably throw it on my Xmas list.
As for captured workers... it depends. I used to buy workers, and those would be added to cities, because keeping slaves from another civ angers them, and I wanted to pick a fight when I was ready. I've stopped buying workers (I was convinced by others it was an exploit, and besides, Firaxis jacked the value of workers in PTW anyway), so now they already hate me for attacking them. In this case, I used them to improve land.
-Arrian
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DFHNY
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Vel or Theseus have you both not yet purchased PTW yet? The masses must wait I guess until the Holidays for Arrian, Vel and Theseus to purchase PTW and get the new definitive strategies.
Wait we must.
In the meantime, Celtic stongman is like swordsmen on wheels! And wait until you take a Medieval Infantry up against a vet. Spearman...butter, soft butter.
My anectotal evidence for what it is worth is that the AI has been tweaked yet again in PTW vs. 1.29f.
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TbTimVa
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Great thread Sir Ralph.
I tried this tactic over the weekend and it worked well even with a critical tactical error on my part. I had tried archer rushes in the past with little success. I see that the key is to build your initial cities close together. I would always spread out and build near luxuries and resources.
I chose China, build my capital and two other cities. I
built barracks and began pumping out a stack of archers.
I saw an outline in orange and sent the stack toward it.
My thinking was that the British ( in orange) would be
a pretty easy target. I made contact and found that it
was the Carthaginians. My stack of eight archers with
two spearmen were all but wiped out with only two
archers surviving (elites) and one spearman. I did manage to take the capital, and raze another city. I repeated this process on the Ottomans. I was set for
the remainder to the game. My error was in fighting 3.2.2 numidian warriors instead of British spearmen.
I just wish that I had made contact with the zulus earlier. I could have trimmed them down early. They were a pain through the rest of the game.
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Yahweh Sabaoth
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The Heavens
Dec 2002 time: 05:19
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Hi!
Sir Ralph, and everyone, I just wanted to note that I've been using this strategy to great effect on a huge map, continents, with max # of civs. I have used a few horsemen, but for the most part, I am using 4-7 archers along with 1-2 spearmen. I have annexed (most of) Russia and England, I now dominate my region and am a top contentder in terms of the tech race. I may lose the GL race that I always run, but I'll have HG at least and be poised in an excellent position to take on a number of civs with my knights, when the medival era rolls around.
So, thanks for the good plan! And, yes, try it on a huge world!
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theNiceOne
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Much of this thread is pre-PTW, so I'd just like to point out that PTW has increased the effect of a very-early attack. If you start by taking the enemy's palace, you will get to keep the city due to its culture even if its size 1, and the palace will jump to one of thw other cities of the enemy.
In vanila civ, you'd have to wait 10 turns (until its border expanded) before you could conquer the new capital without razing it if size 1, but with PTW you will be able to keep it as long as it has generated 1 culture. So you can immeditaely switch your ttention to the enemy's new captal and take it the next turn.
So in PTW you will be able to keep more of the cities you take early on.
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