Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > To build or not to build...
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
kcbob is offline kcbob
King
Kansas City, MO USA
Dec 1999
time: 23:19
  Old Post 04-06-2002 21:43
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
To build or not to build... Support Apolyton, buy Galactic Civilizations

That is the question.

Well, that's not really the question. The real question is, should you build a city on a resource square? If it's a luxury resource, your problem with happiness is eased, if it's a wheat, you growth is helped.

Thoughts?

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:19
  Old Post 04-06-2002 21:49 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton

A couple of thoughts:

Do not build cities on resources that give bonus food because that bonus is lost.

Build cities on luxury resources on hills, because you get the commerce boost without having to sacrifice growth.

Otherwise, if you are going to work the resource tile anyway, it doesn't matter if it's under the city itself, or in its radius.

Build cities on critical strategic resources at the edges of your empire, to avoid pillaging and bombardment.

OT thought: I like your avatar

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:19
  Old Post 04-06-2002 21:59
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Get a bigger avatar today!

I will build on luxuries, strat resources at the edges (like alexman said) and I will build on gold hills early in the game. I will not build on bonus resources like cows, wheat and deer. That's a waste, as the city square will produce 2 food/1 shield base, no matter what it's built on.

-Arrian

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:19
  Old Post 04-06-2002 22:01
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Call to Power 2

True. If you have various tiles, the rule is, build your city on the worst food tile. This implies, that you don't build it on a food resource (wheat, cattle, game). Other bonus resources, like gold, do not create a penalty. Fish and whales, anyone?

Since strategic resources don't appear in groups, it's a good idea to build your city at it. Especially if it's horses or rubber, which never deplete. But keep in mind, where the resource is .

Luxury resources can appear in groups. It's not bad to build the city on one of them. That's even good, because the others probably will be no farther than 1 tile away and can't be stolen anymore.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:19
  Old Post 04-06-2002 22:12 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by Arrian
the city square will produce 2 food/1 shield base, no matter what it's built on.


Cities get a one-shield-minimum, that's true. But I don't think there is a maximum. In an experiment I did once to figure out corruption, I moded the terrain to give 25 shields, and the center tile still produced 25 shields.

It's a bit of a waste to build cities on bonus grassland, but only until the city grows to size 7. After that, the city gets two shields in the center tile, whereas if you had build it on regular grassland it would be still getting one.

Is this all true, or do I remember incorrectly?

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:19
  Old Post 05-06-2002 11:20
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I think the bonus production comes from being industrious. 1.17f did away with any of the production exceptions that existed. Like building on a fur tile originally gave 2 production. Now the only difference is commerce.

I never build on food resources (including grapes), and try not to build on production resources (iron, coal, bonus grassland) in non-corrupt areas.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:19
  Old Post 05-06-2002 13:17 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Center tile production Support Apolyton buy from Amazon

I just did a little test. There is no center tile shield penalty. For an example of a center tile giving two shields right away, build a city on a cattle resource in plains.

Here is the complete list of center tile properties:

The center tile:


  • Produces exactly two food for all terrain.

  • Uses terrain shield production, but has a one-shield-minimum.

  • Uses terrain commerce production. Includes road commerce bonus, if appicable to the terrain. Capital produces four commerce minimum (new to 1.21f, and subject to government penalty).

  • If size 7+, produces one extra shield and one extra commerce.

  • If size 13+, produces yet another shield and another commerce. On top of that, but only for this size, commercial civs produce an extra commerce, and Industrious produce an extra shield.

  • Despotism/Anarchy tile penalty applies as for any other tile.


Hope this helps clear things up.
Happy city placement!

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:19
  Old Post 05-06-2002 17:16
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Re: Center tile production Help yourself to an AD-FREE life

quote:
Originally posted by alexman
Hope this helps clear things up.

It did... thanks for testing it out!
DeepO

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:19.
Apolyton Time is 00:19.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0344 seconds (87.61% PHP - 12.39% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net