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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:19
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True. If you have various tiles, the rule is, build your city on the worst food tile. This implies, that you don't build it on a food resource (wheat, cattle, game). Other bonus resources, like gold, do not create a penalty. Fish and whales, anyone? 
Since strategic resources don't appear in groups, it's a good idea to build your city at it. Especially if it's horses or rubber, which never deplete. But keep in mind, where the resource is .
Luxury resources can appear in groups. It's not bad to build the city on one of them. That's even good, because the others probably will be no farther than 1 tile away and can't be stolen anymore.
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:19
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I just did a little test. There is no center tile shield penalty. For an example of a center tile giving two shields right away, build a city on a cattle resource in plains.
Here is the complete list of center tile properties:
The center tile:
- Produces exactly two food for all terrain.
- Uses terrain shield production, but has a one-shield-minimum.
- Uses terrain commerce production. Includes road commerce bonus, if appicable to the terrain. Capital produces four commerce minimum (new to 1.21f, and subject to government penalty).
- If size 7+, produces one extra shield and one extra commerce.
- If size 13+, produces yet another shield and another commerce. On top of that, but only for this size, commercial civs produce an extra commerce, and Industrious produce an extra shield.
- Despotism/Anarchy tile penalty applies as for any other tile.
Hope this helps clear things up.
Happy city placement!
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