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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:19
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I use caravans only for wonders early. The first use of trade will be to set up three routes from my palace to the best city I can get to easily. Preferably, this is a rival on a different continent. The returns from early trade are so meager.
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debeest
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Graag, you've nailed one of my most persistent questions about this game. It seems as if everyone raves about the value of early trade. But I find that in the period between learning trade and, say, explosive growth with WLT_D, the combined gold-and-science delivery bonuses are often less than the cost of building the caravan. And the ongoing bonus (about 1/8 of the cities' combined trade) is laughable -- often zero -- until at least one of the cities is generating pretty significant trade. Getting a caravan to a foreign or overseas city is often risky, and domestic routes are discounted 50% except where you can create the magical road connection. I have yet to see an ongoing trade route in the early game that seems to justify the caravan cost; I build them mainly for the delivery bonus. Do people really think it's worth delivering a caravan when the route only pays one or two gold per turn? Surely there's a better way to spend the gold or shields, and then deliver a caravan later when it really has some value? I guess my question, and probably Graag's as well, is: when does the delivery of a caravan become a better expenditure than everything else you could have spent the resources on?
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