Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > Freeciv > freeciv mod development (academic)
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
04.Sep: `FC` 2.0.5 COMPLETED AND RELEASED
27.Jul: `FC` 2.0.4 COMPLETED AND RELEASED
16.Jul: `FC` 2.0.3 COMPLETED AND RELEASED

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Frosty_tsm is offline Frosty_tsm
Settler

Jun 2002
time: 05:19
  Old Post 05-06-2002 10:17
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
freeciv mod development (academic) Avatar Enlargement: We've got the solution

A friend and I are working on a WWII mod of freeciv for a game design class. We were working through the rulesets and when we tried to run it, the computer complained about only having 8 buildings. We have only modified .ruleset files and tried running with only one user in the game (no AI was being used).

If you could help us (and fast too) we would greatly appreciate it.

Thanks,
FROSTY_TSM
boarder000000@yahoo.com

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:19
  Old Post 05-06-2002 19:22 Visit CapTVK's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase the size of your Attachments

A few questions...

What version (1.12 or 1.13 Beta) are you using?
Did the server report an error when you tried to load this ruleset?
Did it crash or just report an incompatible ruleset?
Could you post the ruleset here?

Posting this message in the Freeciv mailing list (freeciv or freeciv-data@freeciv.org) might also help.

http://www.freeciv.org/mailinglists.html

Per is offline Per
Freeciv Developer

May 2002
time: 06:19
  Old Post 05-06-2002 21:41
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

The number of buildings and their effects are currently hardcoded and cannot be changed. We will be changing this in the release after 1.13.0

Sorry

Frosty_tsm is offline Frosty_tsm
Settler

Jun 2002
time: 05:19
  Old Post 05-06-2002 22:30
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton or Terrorists Win

Thanks for your responses.

I was given the idea to make dummy buildings (tech req = "Never" i think). Since I'm only designing an alpha for my class, this should be enough, atleast for now.

I'll look at things in 1.13 when that version is released, but as this assignment is due in two days, I'll have to work with what I got.

Thanks,
FROSTY_TSM

Frosty_tsm is offline Frosty_tsm
Settler

Jun 2002
time: 05:19
  Old Post 05-06-2002 22:33
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Enter the AD-FREE zone

I almost forgot, it's sad I gave such a poor description of the error message.

Ok I don't have it infront of me (I'm at work), but when I would have ./ser running in a terminal and freeciv in it's window, I would type 'start' to start the game and that's when the error message comes up. The client looses it's connection. The error message in the terminal complains about the number of buildings.

Thanks,
FROSTY_TSM

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:19.
Apolyton Time is 00:19.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0325 seconds (87.19% PHP - 12.81% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net