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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Sprite Editor?
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Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:20
  Old Post 05-06-2002 21:39
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#1 Report this post to a moderator
Have I found a Sprite Editor!?! Tired of ads?

There is a file called SpriteEditor.idl in the uidata.
Has anyone ever looked into this file.

Here is what is written in it

code:
# SpriteEditor.ldl SpriteEditor { string xanchor "left" string yanchor "top" int xpix 0 int ypix 0 int widthpix 800 int heightpix 232 # File Controls STLoadButton:CTP2_BUTTON_TITLE_BAR { int nodatabase 1 int xpix 200 int ypix 170 string text "str_SprEd_Load" } STSaveButton:CTP2_BUTTON_TITLE_BAR { int nodatabase 1 int xpix 300 int ypix 170 string text "str_SprEd_Save" } # Filename handling Name:CTP2_STANDARD_FONT { string image0 "error.tga" int xpix 200 int ypix 152 int widthpix 200 int heightpix 22 } # Animation Selection STMOVEAnim:CTP2_BUTTON_TITLE_BAR { int nodatabase 1 int xpix 100 int ypix 0 string text "str_SprEd_Move" } STATTACKAnim:CTP2_BUTTON_TITLE_BAR { int nodatabase 1 int xpix 100 int ypix 22 string text "str_SprEd_Attack" } STIDLEAnim:CTP2_BUTTON_TITLE_BAR { int nodatabase 1 int xpix 100 int ypix 44 string text "str_SprEd_Idle" } STVICTORYAnim:CTP2_BUTTON_TITLE_BAR { int nodatabase 1 int xpix 100 int ypix 66 string text "str_SprEd_Victory" } STWORKAnim:CTP2_BUTTON_TITLE_BAR { int nodatabase 1 int xpix 100 int ypix 88 string text "str_SprEd_Work" } STPlayStepPlus:CTP2_BUTTON_TITLE_BAR { int nodatabase 1 int xpix 375 int ypix 0 string text "str_SprEd_StepPlus" } STPlayStepMinus:CTP2_BUTTON_TITLE_BAR { int nodatabase 1 int xpix 375 int ypix 22 string text "str_SprEd_StepMinus" } STPlayOnce:CTP2_BUTTON_TITLE_BAR { int nodatabase 1 int xpix 375 int ypix 44 string text "str_SprEd_PlayOnce" } STPlayLoop:CTP2_BUTTON_TITLE_BAR { int nodatabase 1 int xpix 375 int ypix 66 string text "str_SprEd_Loop" } STFacingPlus:CTP2_BUTTON_TITLE_BAR { int nodatabase 1 int xpix 375 int ypix 88 string text "str_SprEd_FacingPlus" } STFacingMinus:CTP2_BUTTON_TITLE_BAR { int nodatabase 1 int xpix 375 int ypix 110 string text "str_SprEd_FacingMinus" } # Coords of the current hotspot CoordsHotSpot:CIV_BOX { int xpix 700 int ypix 20 int widthpix 100 int heightpix 22 } # Coords of the cursor on the large window CoordsCursor:CIV_BOX { int xpix 700 int ypix 50 int widthpix 100 int heightpix 22 } CoordsHerald:CIV_BOX { int xpix 700 int ypix 80 int widthpix 100 int heightpix 22 } } STLargeImage { int xpix 475 int ypix 0 int widthpix 225 int heightpix 225 } $


I think it is probably unused.
And what do you think it would happen if we insert it into the game.

Do you think it does what it says in the name ?
If you give an over look it gives an idea it does.

Or it is something inofensive ?

Any ideas?

Last edited by Pedrunn on 05-06-2002 at 21:46

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:20
Post  Old Post 06-06-2002 00:00 Visit Martin Gühmann's homepage!
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#2 Report this post to a moderator
Support Apolyton buy from Amazon

I looked into this file, and I wasn't able to get it to work. Maybe there is code of a sprite editor in the ctp2.exe but then it is unused or not accessable. As far as I know CTP2 sprites are not compartible with CTP1 so there must be a different, so there must be a tool for that, maybe an in-game editor in the alpha/beta versions. Maybe Locutus could tell us more about, so far as I know the alpha/beta versions of CTP2 had a lot of debugging tools. Or the sprite editor was one of the features that wasn't finished before the release, yeah just a little bit more money and CTP2 would be the great game as it could be with everything. By the way the CTP1 sprite make tool looks as it would be a huge amount code ripped of the civctp.exe. At least you get the impression if you do a string search in both files.

-Martin

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