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FrantzX
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There are times when it will save your ass. The same for drafting. Multiple front wars and massive AI alliances come to mind.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:20
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Mobilization saved me from a fate of military mediocrity once.
Since back then I was nothing more than a peaceful builder type, my military was extremely poor. And so, I used mobilization to force myself to beef it up (I always end up sidetracked by city improvements yet to be built. Take them away, and what else can I build (apart from wealth obviously)?). Within a short amount of time, I shot up to number 1 on the list of most powerful civs.
So for me, it helps break down the psychological barrier that compels me to build nothing but city improvements.
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Barchan
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drifting across the sands of time....
Nov 2001 time: 05:20
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quote: Originally posted by panag
hi ,
losing a battle or two , aint a big deal , as long as you win the war , ....
have a nice day |
panag,
That wooshing sound above your head was the sound of my joke flying over it. But it was very subtle, and since English doesn't appear to be your first language (at least I sincerely hope it isn't, anyway), I'll take your attempt to console me as being a genuine gesture of goodwill. However, if you reread my post and focus on the quoted phrase (particularly the word "inedible"), I think you'll get the joke.
You have yourself a nice little day as well, buddy.
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ahenobarb
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War mobilization is a always a waste. One extra unit of shield production is nothing compared to the loss of the ability to build anything but units.
Oh yeah, and what about after you've taken everyone of your enemies civs cities except that junk size 1 city on the other side of the globe and they still refuse a peace treaty! Result - build units, build units, build units load them on a slow moving ship to go take care of them. Useless.
If you built your civ up right you won't need war mobilization. Just maintain a large standing army instead.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:20
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quote: Originally posted by Barchan
panag,
That wooshing sound above your head was the sound of my joke flying over it. But it was very subtle, and since English doesn't appear to be your first language (at least I sincerely hope it isn't, anyway), I'll take your attempt to console me as being a genuine gesture of goodwill. However, if you reread my post and focus on the quoted phrase (particularly the word "inedible"), I think you'll get the joke.
You have yourself a nice little day as well, buddy. |
hi ,
so did you get the other joke also then , ......
english is the first , ......
anyway , it does not matter , .......
mobilization during a golden age is a nice way to get units fast , .........
an other way to get units faster is to plant some forest here and there , .....
maybe only a shield here or there , but they could make the differnce between the number of turns that you need for the unit(s) , ..
have a nice day
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Indignator
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Earth
Jun 2002 time: 05:20
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quote: Originally posted by ahenobarb
Oh yeah, and what about after you've taken everyone of your enemies civs cities except that junk size 1 city on the other side of the globe and they still refuse a peace treaty! Result - build units, build units, build units load them on a slow moving ship to go take care of them. Useless. |
Well then your in a pickle, but that's just poor planning on your side. If you were smart and decided to mobilize, you would send troops to that city ASAP so you would avoid this prediciment.
Anyway, personaly I thing mobilization is great. It has been mentioned that you can't build temples or libraries in the cities you conquer. I don't know about you, but the level of unhappines and corruption in my new cities is so high, that the temple or library is 1/10th finished by the time the war ends. So I usually mobilize, and then use all those hordes of units to speed up the production in my new cities.
Also, one game I defeated an enemy with a horde of swordsmen, which I then used as the standard defense. I then wanted to upgrade them to riflemen, so I had to build them. So what I did is I waited until I was ready to conquer my next victim, so that the mobilization greatly increased the rate at which I replaced the swordsmen.
Also, I use mobilization because when I wage war I have the vast majority of my cities build units anyway. So I mobilize, incease the production rate, and overwhelm the AI, ending the war very quickly. This way, by mobilizing I think I am better of than if I waged normal war.
Another tactic that I like is in preperation for a major war with a strong civ. I attack a weak civ, mobilize, and pump out units to attack the strong civ. Then, after capturing several cities of the weak civ I offer them back in exchange for peace. This way I was able to quickly prepare for the major offensive.
Now, I play at Warlord, so these strategies might be completaly useless at higher levels of difficulty.
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DrFell
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War-time mobilization is great for conquest games, where you need to keep production on units as much time as possible and do not have time for improvements (as you might not on smaller maps). For example, here's a game I played for the civfan toruney, now if I'd had time to finish this game I would likely have got the fastest finish in the Elite division (I did a lot of the game in just one day, which is why I neglected a lot of microing). In this game I demonstrate the use of war-time mobilization and railroads to achieve high production with virtually no city improvements but barracks:
Attachment: all_out_industrial_conquest.sav
This has been downloaded 2 time(s).
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ahenobarb
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I disagree. War mobilization is a tool of the weak. Only use it if you're about to get rolled over by another civ. Otherwise stay out of it during your wars.
The effect is to transfer control of your economy to the whim of your AI opponent. If you are a democracy you will get war weariness, if your mobilized you get it worse. The effect is that over the course of the war, more and more of your cities revolt, meaning that you have to take production away from actually producing units and change them to entertainers -- but the point of mobilization is to get that extra production bonus. What has actually happened is that you have become less productive, because less of your citizens are producing. ... And you are stuck because you can't get out without the peace treat, which the AI often won't give even after you've conquered 75% of his territory.
If your not mobilized, no peace treaty? Who cares -- I'm coming to get you! And your (the player's) cities are full of shiny happy people holding hands and you have shiny new swords or tanks hacking away at will in the enemy cities territories. You've got cultural improvements going up and you can continue to work on those marginal cities.
The most effective strategy is to stockpile units and keep them near the borders waiting to overwhelm your opponent. If you haven't done this already, war-mobilization isn't going to help much. The only time I would use War-mobilization is if your are behind in units ("Compared to these guys we have a weak military") In other words, its an act of deparation.
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kring
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Wichita,KS,USA
Dec 2001 time: 23:20
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Just like all other options of the game, it has a place and time when it is highly effective.
You can also wartime mobilize before you go to war. Just remember, though, you then HAVE to go to war to get out of it.
I don't typically use it, but I don't consider it a tool of the weak. I consider it an option in my Civ 3 toolkit, to be used in the appropriate way.
Maintaining a large standing army/military is expensive, both IRL and in Civ 3. I usually maintain a fair sized one, trying to stay equal to or bigger than the AI's. Even then, it is no guarantee. I have good old Gandhi demand stuff 2 times in my current game, both times I refused and he declared war. One was over a map he wanted. And my army was larger and more advanced than his!
The decision to mobilize or not is best done when the potential need arises. Are the benefits worth the costs? Only you can decide.
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