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djafrot
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Hey all
Looking for help with CORRUPTION. I like to expand and it kills me every time. Yeah I know... build courthouses and Forbidden Palace and the such. But when corruption is killing your rates of production, this takes forever!
Any suggestions?
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DogCiv
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Houston, TX
May 2002 time: 23:20
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If you are in a non-Communist government, you will need to place a Forbidden Palace, preferably on the other end of your empire from your Palace. On huge maps which I play, I usually will place the FP at least 20 squares away from my Palace.
Unfortunately, that means the FP city is usually cranking out a measly 1 shield per turn. Well, you could wait the 200 turns for that to happen, during which time a lot of bad things can happen to that city. Or you could build a nice military and go forth and beat the snot out of your neighboring civs.
Fight enough battles, and you'll likely get a Great Leader. Use him to rush your Forbidden Palace. Voila, your remote cities, suddenly go from 1-shield jokes to producing powerhouses that can rival your core ancient cities.
In my current game, I've already generated at least 10 Great Leaders. Of course, I've fought probably 200+ battles to get there, but hey, it was worth one of the dead enemy units!
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djafrot
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yeah, Great Leaders are the way to go. You have to have an elite unit that wins without damage to get a G.L., right? I usually only get one per game, despite being at war pretty much until 1000ad.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:20
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No, an elite unit doesn't have to win "without damage" in order to generate a GL. There is a roughly 1/16 chance each time an elite unit wins a battle that a GL will be created, unless you have the heroic epic, which lowers it to 1/12. It has recently been disclosed that any given elite unit may only produce 1 GL. After that unit is upgraded (and thus demoted back to veteran), it can get promoted and eventually create a new GL. Thus, as a general rule, remove elite units that have generated a GL from the front lines.
If you have trouble creating GLs, I suggest trying a militaristic civ. Militaristic civs have a bonus to the odds that a victorious unit will be promoted (regular -> veteran -> elite). The more elite units you have, the better your chances of generating a GL.
[Plug for Japan] Japan is religious/militaristic and starts the game with the wheel, which means you see horses right away. Their UU is perfectly timed for a Medieval golden age, and is a great all-around unit. [/Plug for Japan]
Obviously, I agree that the best way to get a Forbidden Palace up and running is to use a GL. If you can build it in a city with more than one shield... it's too close to your capitol.
-Arrian
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MiloMilo
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djafrot: you like to expand, and you have problems with too much corruption. I say, just use a civ that plays to your style and strengths! In this case, the Romans are an obvious choice, as are the English. The commercial trait gets attacked as weak, but that doesn't mean it's good for nothing at all. A small decrease in corruption can mean a very large increase in production in large empires. Plus, with more money you can more easily buy improvements in truly unproductive cities.
People often disparage the commercial trait, but like others it gets hard to live without when you've used it for a while.
Last edited by MiloMilo on 06-06-2002 at 21:46
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MiloMilo
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Hmmm, I guess my calculations were a bit off. What is base ocean %? 70%? I like more water on my maps, so less land, and fewer cities, and shorter turns late-game. Not to mention more naval strategy.
I'm in a game now where I have 2 rivals in the industrial age (we probably have 40 cities each). Then there are 3 smallish civs and 3 tiny ones. I've resisted expanding more because it would mean eliminating one of my small allies without hurting my rivals; this is the opposite of what I want. So since I'm not focused on expanding, my energies simply go towards hindering my rivals' expansion. I feel like the UN, sending troops around the world to help the underdog when border disputes arise.
It's getting boring lately, everyone's got infantry. But, I'd like to see if I can keep it going into the modern age, and see what happens with a tripolar system of nuclear superpowers...
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