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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:20
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I agree with Sir Ralph. Get the enemy to start their golden age too early, and it will cripple them later on. I don't even mind letting them beat me to the ancient wonders, since a lot of them will expire, and I'll have them later on when I conquer them anyway. Anything to fire up their golden age too early for them to make good use of it.
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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:20
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Vel's Aztec Theory of War applies to everything that comes later in Civ 3, be it a GA or a UU: who cares about optimal timing - for you, or the AI - if you've already gained control of the game?
The meta-goal is to win the game. The purpose of every other aspect of the game is to help you achieve that goal. When a GA is most useful has to be answered contextually, and I don't see any context more meaningful than winning the game. All overwhelming Civ3 victories are due to ancient-era success; getting a slow start doesn't mean you'll lose, but it does mean you won't kick ass.
This is why I favor... rather than begrudgingly accept... an early GA. With an early-UU civ, the extra production allows you to pump out more UUs, increasing the speed with which you carve out the empire that guarantees runaway success. So what if you don't build GWs or much infrastructure with it? The purpose of all that stuff is to help you win the game... and you'll win it earlier with a GA-fueled ancient-era UU rush.
This philosophy applies as much to builder strats as well as to warmongering ones, if playing at the higher levels. Ancient-era expansion is essential to victory at the higher levels. The sooner it is completed, the sooner you can move on to your secondary goal, be it domination or one of the builder victories. By the time you reach the medieval period, you ought to have enough GLs or cities to research and build the happiness wonder to sustain your civ's quality of life. You may want other medieval GWs, but you don't need them to win; and having a well-timed GA doesn't guarantee getting them. (On the other hand, a GA to pump out UUs does guarantee numerical superiority with superior units.)
This perspective doesn't take into account individual preferences, like players who like to build every GW just because they like to. It's about winning as decisively as possible, regardless of your chosen mode of victory. At the higher levels, decisive victories are won in the ancient era; if you have a critical mass of cities, tech parity, and the resources to fund representative government circa as you enter the medieval era, everything else is a relative afterthought. The AI's back is broken. Consequently, my goal is to do everything I can to break the AI's back as soon as possible, the quicker to achieve victory (or increase its margin). This leads me to use my GA (and UU) when it is both most critical and when I need their edge the most: in the ancient era.
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