 |
|
delsolsi
|
|
Washington
May 2002 time: 05:20
|
|
I noticed that when I loaded a previous save that it sounded like my swap file on my hard drive was kicking in so I opened up task manager to see how much ram civ3 uses and I was shocked to see that it was using 134,636KB of ram which works out to 131MB of ram. Is it normal for this game to use that much ram. It doesn't see like it when the required specs say 32MB and recommended is 64MB. Is there something wrong with my game or is this normal. Heres a pic so you can see for your selves that its really useing this much.
EDIT: typo
Attachment: ram hog.jpg
This has been downloaded 283 time(s).
|
|
|  |
 |
|
delsolsi
|
|
Washington
May 2002 time: 05:20
|
|
quote: Originally posted by statusperfect
Maybe it uses more RAM tp run faster? |
If thats the case I'd hate to see it run with less ram. It takes 2 or 3 seconds per turn later in the game with the ram I have.
quote: Originally posted by Nym
It can probably run with 32MB, but tends to use as much memory as available to run faster. |
Your probably right, I've just never seen a program use all the available ram. Even windows will leave some ram for other programs to use.
|
|
|  |
 |
|
chiefpaco
|
|
Canada
Feb 2002 time: 00:20
|
|
Whenever I dip down to virtual memory Civ3 freezes up. I always reboot before I start playing it & shut down all my other processes if possible. It still takes up a ton of memory & I prefer to keep IE open if I can - a dangerous combo.
|
|
|  |
 |
|
aebrahim
|
|
On my old computer with only 144MB RAM, Civ3 used to complain and crash all the time due to lack of memory. Now, with my new 512MB RAM machine it doesn't complain at all.
|
|
|  |
 |
|
Jethro83
|
|
Newcastle, Australia
Mar 2002 time: 15:20
|
|
I used to have 64MB of RAM. Civ III just wouldn't run properly, and took five minutes just to bring up the screen (you can imagine how slow it would be on huge maps).
Since adding an extra 256MB, its been fine. And that's even without enough space for a decent sized swap file.
|
|
|  |
 |
|
panag
|
 |
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:20
|
|
quote: Originally posted by Sava
Still, I'd go into your registry edit and get rid of a lot of those start-up programs. My philosophy is, if I want to run a program, I'll run it, don't automatically start it.
Just eyeballing, about half of those programs don't need to be running. |
hi ,
when you look at the pic above , most comp's are like that , no to much extra , ......of course we dont know what is at the second part of the pic , ....
the editor also use's a lot , but hey , what do you expect , with such a program , ........
also when on a high resolution screen it use's more , but then again you can see a lot , .....
its all about balance , the more you use , the more it eats , ....
have a nice day 
|
|
|  |
 |
|
MBD
|
|
quote: Originally posted by Jahi
everytime you build an airport or harbor watch the ram usage go up a little :P.. conversly, start destroying them and watch it go down a little too.
|
That's very interesting. I would have thought that building an airport in a city would only result in a flag being set in the city's data, so no additional memory would be needed, and none would be saved if the airport is deleted.
I have wondered for some time now if there is a memory leak in the game, because I often get that "low on resources" message box if I haven't saved my game and exited in a while.
|
|
|  |
 |
|
MBD
|
|
quote: Originally posted by zulu9812
Presumably, the added optiosn for movement mean more comlicated path-finding, which which is the main factor turn-end lengths. However, this only affects the AI and automated workers. Then again, perhaps the CivIII engine has to recalculate resource allocation every turn and thus more options would result in more memory being used. |
I can understand about needing more memory for pathing, although if the code is allocating and freeing memory for calculating every path, that seems inefficient.
For resource allocation, when the airport or harbor is built, you just go through each affected city and set another flag, indicating that a resource is now available because of the airport or harbor. Of course, it's never as simple as the description.
|
|
|  |
 |
|
rhenric557
|
|
Los Fresnos, TX
May 2002 time: 23:20
|
|
There are alot of factors as to what makes turns go longer as the game progresses:
1. Is the obvious amount of AI and automated human players.
2. There is alot more strategic resources as the game goes on each Strategic resource uses a dice roll basically to decide wether or not it is depleated and is then re alocated to some other place on the map.
3. It isn't always the RAM that makes the difference, you have to look at the speed of your Hard Drive( Plus wether or not it's been defragged lately, plus if it is near full it will also swap file much slower), The CPU is being run at nearly 100% while in the game.
4. Plus I am sure many more which I've yet to name. The list goes on, but the point is that it goes way beyond your RAM.
|
|
|  |
All times are GMT. The time now is 05:20. Apolyton Time is 00:20. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|