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Dreamer
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Singapore
Dec 1999 time: 05:12
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Hi Methos,
The followings are the cities limit on different government, if you need more info drop me a mail and I shall email you the government table in Excel format.
- Anarchy 1000
- Tranny 10
- Monarchy 20
- Theoracy 40
- Republic 30
- Commiunism 70
- Fascism 70
- Ecotopia 100
- Corporate Republic 100
- Technocracy 110
- Virtual Democracy 120
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Nordicus
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Vancouver, B.C., Canada
Oct 1999 time: 21:12
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Hey, Methos--where you been hiding? 
Yeah, Dreamer has it right, but there are other factors for determining a government's empire size values. Here, this is from my modified version of Fundamentalism:
quote:
EMPIRE_DISTANCE_SCALE 0.002
MIN_EMPIRE_DISTANCE 750
MAX_EMPIRE_DISTANCE 3500
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This is set up for a 198 X 396 map, however.
And then you have more stuff from from Const.txt (not really regarding govs, but important still). -->
quote:
MAX_EMPIRE_DIST_COST 10.0 # max distance unhappyness |
and
quote:
DISTANCE_FROM_CAPITOL_ADJUSTMENT 0
AI_DISTANCE_FROM_CAPITOL_ADJUSTMENT 0
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this is from DiffDB.txt...doesn't have anything to do with what you're askign, but I thought there was something in this file about that. Nope. Lots of stuff I haven't really looked into yet, though.
Like this:
quote:
POPULATION_FACTOR 1.0
CITY_FACTOR 3.0
PEACE_FACTOR 1.0
TURN_FACTOR 0.15
DIFFICULTY_BONUS 200.0
MAP_FACTOR 0.02
OPPONENTS_FACTOR 75.0
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Wonder what "map factor" means?
And these two
quote:
AI_INTELLIGENCE_FACTOR 1
AI_GANG_UP_FACTOR 1
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are the same for every difficulty level. Hmmm. Has anyone tried raising these two?
Anyway, I digress 
Later.
T.
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Nordicus
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Vancouver, B.C., Canada
Oct 1999 time: 21:12
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JKirk:
Good point.
Not sure what you mean by 'defaults'? To check that, look in your Scenario Apolyton folder, in default(is that what you mean?)/gamedata...
Nevermind--just looked: there is a DiffDB file in there, and this controls difficulty levels...but I'm not sure...it also controls other stuff. If you have a program that can compare that file with a raw CTP DiffDB.txt files, it'd be a good way to tell (if you don't, email me and I'll send you one).
Methos:
Oh, there you are 
You have a point as well. But to answer
quote:
And who can bare the pain of owning 120 cities?
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this...well, I have to say me for one! Anyone who wants to conquer (and not starve the city afterward) has to deal with managing it all that. When I have over a hundred cities stretching across Russia, it's not too hard: queues. That's the ticket. Usually have about 10 or so going, some for units, whatever, depends what I need the city for.
But there does need to be a modern Republic type gov--Parimentary Republic? I have a Democratic Republic planned; have a bunch of new govs.
Later.
------------------
"There can be no maximum of creation without a concomitant maximum of destruction, no supreme good without supreme evil"--Heller, paraphrasing Nietzsche.
"The more passion for the argument, the less evidence for it"--Russel.
"I *may* have solved some of the problem with specialists tonight. Then again, I may have screwed things up- I don't know. If that happens, I won't know whether to laugh, cry, or both. God, I'm starting to sound like Nordicus (the horror!). "--Wes Whitaker, during AAIPs testing.
[This message has been edited by Nordicus (edited January 15, 2000).]
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I like the way the city limit is fixed. This is what makes larger maps more challenging.
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Tilemacho
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Heraklion, Crete , Greece
Nov 1999 time: 05:12
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Does anyone know if there is a max unhappiness for city limits
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