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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > What's so great about NON units?
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debeest is offline debeest
Prince

May 2000
time: 21:19
  Old Post 06-06-2002 22:45
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What's so great about NON units? Support Apolyton or Terrorists Win

It seems that many people go to considerable lengths to obtain NON units. NON units certainly have their advantages, but I wonder how much they really add up to. Is it really such a great idea to spend 40 shields to disband a city in hopes of getting a NON settler (which, after all, is likely to be kind of far away from your own cities where you would use it)? Or to build a city and a barracks and then sacrifice it to the barbs in the hope that the barracks will survive and let you bribe vet NON units?

Here are the advantages of NON units that readily occur to me:

1) Shield support is free.

2) Settler food support is free.

3) No unhappiness from units in the field under representative governments.

4) When you are required to withdraw units to the nearest city to honor a peace agreement, NON units have nowhere to go and remain where they are.

What else can you add?

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:19
  Old Post 06-06-2002 23:01
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That about sums it up. Not sure about number 4. (not much experience with that one, but it sounds weird.) I thought they retreated to the closest city, even if they were homed somewhere else.

Against the AI in SP, it can be fun to set up these kind of bondoggles. But it isn't that big a deal, Unless you're playing an OCC game where support issues are considerably more important. Early in the game it's nice to have non-ships. But once your civ has matured. Unit support and happiness is not that big of a problem.

In MP, totally different. We usually play 2x production so unit and food support are meaningless. And if you're going for all our war, You're usually not in a representative government or you've balanced your field troop appropriately that it isn't an issue. You also don't set up a barb factory for an oppentent to take advantange of. The only time non-units are really important is prior to monarchy when your cities are small. Later it's not worth expending a lot of extra resources for them.

RAH

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:19
  Old Post 06-06-2002 23:12
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I'm usually in monarchy or fundy. So sheild support is not an issue. Wimpy demopublicans are different of course...

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:19
  Old Post 07-06-2002 02:40
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Lose 30 kilos (of popups)

Rah is right, all units return to the closest city.

Goingonit is offline Goingonit
Warlord
Toronto, Canada - AECCP member
Apr 2001
time: 00:19
  Old Post 07-06-2002 02:53
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Help yourself to an AD-FREE life

Another advantage is that they can't be disbanded due to loss of home city (for obvious reasons).

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:19
  Old Post 07-06-2002 02:56
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Increase the size of your Attachments

Cant remember last time I lost a city to AI though

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:19
  Old Post 07-06-2002 17:51
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The AI can do that? Of course my memory may have failed me.

RAH

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:19
  Old Post 07-06-2002 20:28 Visit Marquis de Sodaq's homepage!
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#8 Report this post to a moderator
Increase Your PM Length

debeest, I think you sum it up. In a representative gov't, they are wonderful to have until your cities shield production is high. Then it isn't such a big deal. However, early on (republic, mostly), it does make a difference. The happiness issue is also important if you want to wage a war while in representative gov't.

Besides, gathering all those barbarian mercenaries is kinda fun. You save many many turns of unit building, instead focusing on other things.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:19
  Old Post 08-06-2002 13:09 Visit Straybow's homepage!
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When I do decide to go on a conquest it can actually be good to let the enemy recapture a mid-sized city. They're on another continent and you have to ship everything over. If you have Com you get about ½ the city size in free NON Partisan units, even if you don't have Gue. They don't have to be transported. They can guide your strong units through ZOCs.

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:19
  Old Post 08-06-2002 20:02
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Not to mention they can block the AI's reinforcements rushing to the scene by fortifying on mountains next to roads.

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:19
  Old Post 08-06-2002 23:45 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#11 Report this post to a moderator
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Yeah... non units have their advantages early in the game. But if you are playing into the modern era, who cares. Even with Leo's, all those wonderful barb units you bribed will be canon fodder and nothing else.

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:19
  Old Post 09-06-2002 03:40
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the larger the map the better the use for non units...of course in mp.....non units are of great importance..then again any unit from a hut is of great importance

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:19
  Old Post 09-06-2002 06:04
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When EON creates an extra unit for himself, does he make it a non unit?

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