 |
|  |
 |
|
debeest
|
|
Lots of people are very enthusiastic about bribing barb units (just for the purpose of getting "cheap" units, as opposed to defensive or other reasons). Why? A bribed barb unit is somewhat cheaper than a unit you rush-build for yourself, but it still costs slightly over two gold per shield, which is the exchange rate when buying improvements. That's not especially "cheap." How big an advantage is it?
Since the exchange rate for rush-building improvements is better than the rate for rushing units, that's where I generally spend my money; I build units naturally, with shields. Obviously there are times when it makes sense to buy units, but am I making a big mistake in allocating my money mostly where I get the best rate? (I realize that at a certain point a rush-built caravan/freight will immediately more than repay its cost, but I'm talking about the early to mid game where money is tight.)
|
|
|  |
 |
|
debeest
|
|
Certainly, if you can catch a barb leader, that makes it more than worthwhile. And if you can get NON units at barb prices, that's a good deal. But I'm talking about the people who get excited because there's a barb city nearby, and they loiter near it with a dip, bribing each unit as it comes out, just to buy cheap units. It just doesn't seem like that big a deal; they're not all that cheap.
|
|
|  |
 |
|
debeest
|
|
GP, I know what opportunity cost means. But not everyone is completely building-averse. Did you understand my posts? I'm not saying it's not worth bribing the barbs; it is cheaper than rush-building. I'm just saying, I don't see why people get all excited about it and go to some lengths to create the situation, when it doesn't save all that much.
When I'm building units to pursue a war, I want vets, and barbs are rarely that. Why buy weak units a little cheap when you can build or buy strong ones?
|
|
|  |
 |
|  |
 |
|
TCO
|
 |
Richmond, VA
Jan 1970 time: 00:20
|
|
quote: Originally posted by debeest
GP, I know what opportunity cost means. But not everyone is completely building-averse. Did you understand my posts? I'm not saying it's not worth bribing the barbs; it is cheaper than rush-building. I'm just saying, I don't see why people get all excited about it and go to some lengths to create the situation, when it doesn't save all that much.
When I'm building units to pursue a war, I want vets, and barbs are rarely that. Why buy weak units a little cheap when you can build or buy strong ones? |
no prob, pard.
1. If you like buildings, units will be worth less. Sure.
2. I usually use STWA to get vets. Provided the barbs win a conflict, they become vets. (And I can try top be gentle with them on the first ru t hrough.)
3. I often just use them as martial law dudes. (After warriors not available.)
4. I don't go to much trouble to set up the situation. But if it works out, some cheap barbs aren't bad...
|
|
|  |
 |
|
Marquis de Sodaq
|
 |
... no, a Marquis.
Jul 2000 time: 23:20
|
|
quote: Originally posted by Six Thousand Year Old Man
I never knew this... have you tested this, M. de Marquis?
If that is always the case, then it is a very, very useful bit of information. I don't remember it in the barbarian papers either |
It's never failed me in a game.
Also, a barbarian will change direction to attack you, but will generally not to attack the AI. An extreme example of this led me to pay attention more closely. A barbarian horsemen walked on a straight line within 2 squares of 6 AI cities, only to change his course after he got within 5 or 6 tiles of one of my cities. That is, straight line for about 30 tiles, then veered off to attack my city. I've never tested it, only paid attention - but it seems that this is the general rule. I suspect a unit draws him, as I've seen many of my undefended, freshly settled towns ignored until their first defenders are built. Then barbarians that were previously wandering aimlessly suddenly take an interest and approach.
This last idea may just be suspicion, as I'm sure we've all lost undefended cities to barbarians over the years.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:20. Apolyton Time is 00:20. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|