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Architect
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Dallas
Nov 2001 time: 23:20
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Instead of entire cities flipping allegiances due to culture it would be more interesting for single units of population to leave one civ and show up in another civ in the form of bonus population. These immigrants could come in the form of workers or if that was too powerful then in the form of additional population points directly added to cities that had room for them. This way a cultural war could be waged and the effects wouldn't be as devestating as an entire city changing hands. As the population of a city gets smaller and smaller the chance of a full flip increases to where a size 1 city under cultural pressure would flip pretty often. Newly founded cities would always have some resistance to flipping for a "honeymoon" period (like 40 turns) as the founders kept the faith towards the motherland.
With this system you would see much more activity on the cultural front rather than the random and pretty rare cultural flip. It would give you time to react to cultural pressures and adjust strategy accordingly. You could also use this to gain population in a non military manner. In wartime, it would simulate the fleeing of refugees from a captured city (maybe at an increased rate) and reduce the devestating stack destruction that occurs today from a flip. A captured city could still flip destroying your stack in an citizen uprising, especially size one cites, but at least you could see it happening and then only have yourself to blame.
An interesting point to consider is whether the aquired population either as workers or citizens would retain their original nationality. If they did then it would make attacking militariliy a civ in which you recieved large numbers of immigrants more problematic.
Another thing to consider would be the total amount of a nationality present in a civilation increasing the immigration effect. For example, if out of 100 total population 25 of them where Japanese then the affect of your culture on future Japanese immigration calcs would be increased because of the strong Japanese cultural presense already in your country. This would encourge the joining of captured workers to cities too in some cases.
I think this change would make razing cities a more difficult choice.
It would simulate some real world cultural patterns.
It would stop the starving of cities to prevent cultural flips as these citizens would just leave rather than die of hunger.
It would alter the dynamic of culture in civ 3 to something interesting that a human player could play towards but not be so difficult that the AI couldn't cope.
Culturally focused civs like the Babylonians would benefit from this change and make them more challenging opponents.
Does anyone else think this would be a much more interesting way to represent cultural warfare than just mostly random city flips?
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:20
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I think the current system is to an extent fine. However, the cultural advisor should definitely give you a warning if a city is at risk of flipping, as well as giving you possible options to rectify the problem, based on your system of government, how many shields have been produced in the city already, and how much gold you have (in the case that you're not despotism/communism).
But immigration could also be in, until a settlement is down to size 1. Any cultural overrunning would then result in a flip.
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FrantzX
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What a little screen in the city view that would show you the percentage chance that the city will flip in next 1, 5, and 10 turns?
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