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Carver is offline Carver
Prince
reprocessing plutonium, Yongbyon, NK
Jan 2002
time: 23:20
  Old Post 08-06-2002 00:58
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Well... why is there no provision for a one way ROP agreement between civs? The US (and others) conduct military operations throughout the world, yet few nations deploy their militaries here, except for training, so the idea is clearly historical.

Especially when two civs have a military alliance against a third: If B and C (who are in the middle and east respectively) have an alliance against A (who is in the west) B should welcome C's troops into B's territory with open arms.

C should have the option of saying, "look I'll help your sorry arse out and repel the A invasion, but don't come a steppin on my terrotory".

Does this make sense?

Fitz is offline Fitz
King
& Anarchist
Mar 2000
time: 21:20
  Old Post 08-06-2002 01:19
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Makes perfect sense, but I bet it would be hard to convince an AI to accept that.

It would actually work well if the AI could be made to consider it in conjunction with a military alliance if territorially appropriate, but reject it most of the remaining time. Other appropriate times would be if AI Civ A was mad at AI Civ B, liked the player civ, and was between the two when Civ B and the player were at war. Obviously concesions would be demanded during negotiations in this case.

Edit: Although personally as a player I am usually willing to grant an RoP (for free) when I am the player in the middle, I am always annoyed when the AI considers the RoP to be worth demanding something for. This is pretty rare though. I am actually making 20-45 gp & 0-3 gpt (every 20 turns) in the late ancient era in my current game charging the AI for RoPs since I am strategically positioned in the middle of the continent.

Last edited by Fitz on 08-06-2002 at 01:26

Turambar is offline Turambar
Prince
England
Apr 2002
time: 05:20
  Old Post 08-06-2002 01:21 Visit Turambar's homepage!
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The same thought occured to me too. Also it would be good to get one Civ to go to war with another without you having to declare war too.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:20
  Old Post 08-06-2002 01:39
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And it will be a pleasure to humiliate a Civ you vainquished by demanding a one-way ROP for the peace treaty. Vae Victis
One way treaties were in Civ2, and are good ways to let the others do the dirty work. I'm quite fond of the "puppet master" feeling in these games.
I'd also like (it's not that important though) to make others declaring trade embargo towards one of my clients, so that I have the monopoly of trade.

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:20
  Old Post 08-06-2002 01:49
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The question is so straightforward ("Why not have a one-way RoP?") -- or rather, the current implementation (mutual RoP only) is so unnatural -- that I assume the developers thought of it, played with it, and determined that it was thoroughly flawed as a gameplay feature. Perhaps it was terribly unbalancing.

I know that on the higher difficulty levels, for the ancient age and probably much of the middle ages at least, the AI would always have a one-way RoP against the human player -- they would simply demand it. (think of "settler diarrhea" with a one-way RoP).

So, my guess (only a guess!) is that it didn't work in the game.

Catt

Lucilla is offline Lucilla
Princess
The Netherlands
Apr 2002
time: 06:20
  Old Post 08-06-2002 02:16
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Catt, your guess sounds very logical to me. In an MP game I could imagine to make a deal with my neighbour that he's allowed to trespass as long as I'm at war with our mutual enemy. As soon as I had a peace treaty with my former ally [Edit: read "enemy" here], I would want this deal cancelled.
In SP you could implement such an agreement that gets automatically cancelled (re-negotiated?) once the civ that allowed trespassing made peace.
I can't imagine that the AI as it is designed now could properly calculate the pros and cons of such a treaty (which doesn't mean it couldn't be programmed that way), but in MP it would certainly be a good option.
I wonder what the effort would be to make the AI intelligent enough for these one-way treaties? I'm not experienced in programming AI, so I only have a vague imagination of what would be involved.

Last edited by Lucilla on 08-06-2002 at 04:05

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:20
  Old Post 08-06-2002 02:32
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I made a proposal like this a few months ago. The idea was, to leave some kind of "occupation forces" for a limited time in a country after making peace. This would be the only way to force the AI to accept this. I find that feature cool and would be happy if it would be implemented.

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:20
  Old Post 08-06-2002 03:17
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quote:
Originally posted by Lucilla
Catt, your guess sounds very logical to me. In an MP game I could imagine to make a deal with my neighbour that he's allowed to trespass as long as I'm at war with our mutual enemy. As soon as I had a peace treaty with my former ally, I would want this deal cancelled.
In SP you could implement such an agreement that gets automatically cancelled (re-negotiated?) once the civ that allowed trespassing made peace.
I can't imagine that the AI as it is designed now could properly calculate the pros and cons of such a treaty (which doesn't mean it couldn't be programmed that way), but in MP it would certainly be a good option.
I wonder what the effort would be to make the AI intelligent enough for these one-way treaties? I'm not experienced in programming AI, so I only have a vague imagination of what would be involved.


A very good point -- I unthinkingly only commented with respect to an SP game without thinking of MP. When MP is available, a unilateral RoP makes absolute sense.

Catt

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:20
  Old Post 08-06-2002 03:46 Visit Inverse Icarus's homepage!
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great idea.

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:20
  Old Post 08-06-2002 09:42 Visit dexters's homepage!
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Great idea. One way ROPs have actually occured to me as well

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 09-06-2002 17:35
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i'd love an ocupation force, and somthing like what the british did in france at the start of WW2. We infact defended france better than the french did, but we had to pull back to prevent us being surrounded!

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:20
  Old Post 09-06-2002 19:35 Visit Trip's homepage!
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Who needs a RoP agreement. The AI will just trounce through your country whether you like it or not anyways, and the only way to stop them is to go to war.

It wasn't implimented most likely because of the effort necassary to put it in. Civ 3 was rushed as it is (as we all know), and adding something like that which wouldn't have all that much impact on the game as it is was most likely deemed inefficient. I hate it when things like that happen for that reason. I know why something was excluded/trimmed down/dumbed, but it still doesn't fix the problem.

Lucilla is offline Lucilla
Princess
The Netherlands
Apr 2002
time: 06:20
  Old Post 09-06-2002 20:21
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quote:
Originally posted by Trip
Who needs a RoP agreement. The AI will just trounce through your country whether you like it or not anyways, and the only way to stop them is to go to war.


Without the RoP, the AI can't use your roads / railroads, so that slows him down quite significantly.

Akka is offline Akka
Prince
In front of my computer.
Nov 2001
time: 06:20
  Old Post 09-06-2002 20:43
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It's already close to impossible to make the AI accept fait deal. I just can't even imagine how you would make it accept a one-way RoP

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:20
  Old Post 09-06-2002 20:50 Visit Trip's homepage!
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quote:
Originally posted by Akka le Vil
It's already close to impossible to make the AI accept fait deal. I just can't even imagine how you would make it accept a one-way RoP

Could be useful for MP though.

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:20
  Old Post 09-06-2002 20:54
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It would be nice, but I doubt the AI would ever accept it. Countries in Civ aren't like countries in the real world. Civ is basically a collection of superpowers, or strong nations striving to be superpowers. The US, other than its allies, usually only stomps through smaller countries who have no choice. You don't see US forces in Russia, China, or India.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:20
  Old Post 09-06-2002 22:27 Visit Inverse Icarus's homepage!
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quote:
Originally posted by Akka le Vil
It's already close to impossible to make the AI accept fait deal. I just can't even imagine how you would make it accept a one-way RoP


when you've slapped one around and taken several cities, you'd be suprised what they offer for peace (a few cities, 150 gold per turn, techs, luxuries).

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:20
  Old Post 09-06-2002 23:00 Visit Trip's homepage!
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quote:
Originally posted by Lucilla
Without the RoP, the AI can't use your roads / railroads, so that slows him down quite significantly.

Good point, I hadn't thought of that.

Akka is offline Akka
Prince
In front of my computer.
Nov 2001
time: 06:20
  Old Post 10-06-2002 04:04
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quote:
Originally posted by UberKruX


when you've slapped one around and taken several cities, you'd be suprised what they offer for peace (a few cities, 150 gold per turn, techs, luxuries).


That is not a deal, that is extorsion

Seriously, the idea of one-way RoP is a good one.
But the real fix for the diplomacy comes by evaluation of the deals in an absolute way and no more in a relative one. It's that that f*ck up all the negociations.

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:20
  Old Post 10-06-2002 17:26 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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While we're at it, why not allow a "Declare War On..." option as well. That way I can pay Germany a whole bunch to go fight the Zulu without declaring war on the Zulu myself. That's one thing I miss from SMAC. Also, a "Make Peace With..." option is needed.

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:20
  Old Post 10-06-2002 17:32
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Proxy wars would be cool

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