Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-General/Help-Archive > Involuntary Change of Govt Dem-Comm
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
drmotk is offline drmotk
Settler

Jun 2002
time: 21:20
Question  Old Post 08-06-2002 03:13
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Involuntary Change of Govt Dem-Comm Enter the AD-FREE zone

I am currently playing in a multiplayer CIV II Gold (hotseat) game. Whenever another player (with a Communist form of govt.) moves one of his units next to one of my units, my govt. is AUTOMATICALLY changed from Democracy to Communism. This has happened four (4) times. This is driving me NUTS! Is this a bug? Is there a patch that will prevent this from happenning?

I have built the UN, but do not have the Ststue of Liberty.

drmotk is offline drmotk
Settler

Jun 2002
time: 21:20
  Old Post 08-06-2002 03:15
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Suffering from ads?

I am so angry, I can't even spell Statue!

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:20
  Old Post 08-06-2002 04:04
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Weird

Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:20
  Old Post 08-06-2002 06:26
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

sorry that is one of the big drawbacks of hotseat.Government changes,treaties,war etc...when it is someone else's turn,your civ is fully controlled by the ai..it can't move units but it can do everything else

drmotk is offline drmotk
Settler

Jun 2002
time: 21:20
  Old Post 08-06-2002 12:19
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

That is ridiculous! Surely, there must be some way to prevent the A.S. (Artificial Stupidity) from changing your Govt.

Anodyne is offline Anodyne
Prince
Being perverse is bad.
Jan 2001
time: 07:20
  Old Post 11-06-2002 08:21
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization 2

Ha! Serve the kOllekTiV.

Julius Brenzaida is offline Julius Brenzaida
King
Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Aug 2000
time: 05:20
  Old Post 11-06-2002 19:51
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization 2

You should be lucky it doesn't change into despotism

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:20
  Old Post 11-06-2002 20:39
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by drmotk
That is ridiculous! Surely, there must be some way to prevent the A.S. (Artificial Stupidity) from changing your Govt.


Change the game to a scenario, then insert the following lines into the EVENTS.TXT file:

code:
@IF NEGOTIATION talker=Anybody talkertype=humanorcomputer listener=Anybody listenertype=humanorcomputer @THEN @ENDIF


This should prevent the AI from revolting during the other player's turn.

Hywel Dda is offline Hywel Dda
Warlord
Caernarfon, UK
Nov 2001
time: 05:20
  Old Post 13-06-2002 05:39
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Enter the AD-FREE zone

Does that work, Dave V? I've tried using NEGOTIATION in the events file (with FW, I think it was) and the computer seemed to ignore it. I'm not a great expert so I might have slipped up on the coding - but the game didn't object to the code or throw an error - it just didn't do it (or not do it in this case ). And anyway, isn't the NEGOTIATION keyword to do with whether the AI holds diplomatic sessions with people rather than whether it changes government? Or have I misunderstood somehow?

Of course this is all part of the general bugginess of Civ II's multiplayer - drmotk should feel lucky if this is the only problem he's had. I've had the AI pull all sorts of weird stuff on me during hotseat sessions. I got so annoyed I stopped playing them.

Last edited by Hywel Dda on 13-06-2002 at 05:53

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:20
  Old Post 13-06-2002 17:14
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Hywel Dda
And anyway, isn't the NEGOTIATION keyword to do with whether the AI holds diplomatic sessions with people rather than whether it changes government?


In my experience, the problem occurs exactly then. Scenario: player B moves adjacent to player A's unit. The AI, sitting in for player A, opens up a negotiation window, but will revolt out of republic/democracy first (so it can declare war, or demand tribute? Who knows?). If you disable the negotiations, the AI won't jump in and change government.

I'm no scenario expert either, but I've had good results with this technique in a couple PBEM games.

Hywel Dda is offline Hywel Dda
Warlord
Caernarfon, UK
Nov 2001
time: 05:20
  Old Post 14-06-2002 05:56
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Got spare money?

Wow that's really strange. I expect your suggestion does work then. And you say you've got it to work in practise, so I'll take your word for it. Nice work.

This presumably reveals an AI cheat of which I was previously unaware - an on-the-fly government change just to suit the latest negotiation! Bah!

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:20
  Old Post 14-06-2002 06:12
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by Hywel Dda
This presumably reveals an AI cheat of which I was previously unaware - an on-the-fly government change just to suit the latest negotiation! Bah!


Yeah, that one is a biggie... the number of times I have moved a unit next to an AI unit or city, and saw the window pop up 'The XXXXXX government has been overthrown'... too many to count.

And isn't it funny, how the AI knows to switch to demo if I'm trying to bribe them, or into fundy if they're planning on breaking the treaty we signed last turn cheating s**********

And they do it on MY turn. Wish I could do that

STYOM

Zedd is offline Zedd
Prince
Of Morr hill
May 2002
time: 00:20
  Old Post 15-06-2002 02:36
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Put an end to popups!

Don't know if it makes a difference but i have the 1.3 patch and i never have these problems. I do have a problem where another civ will be building a wonder and it pops up "(civ name) have allmost finished building (wonder name)" and when i rush it the civ still builds it before me AND all my shields I used for that wonder are lost without me being able to change what i'm building. It's ba enough to lose the wonder but to lose several turns of production really gets me

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0412 seconds (89.59% PHP - 10.41% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net