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skorpion59
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Tulsa, Oklahoma, USA
May 1999 time: 23:12
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Bkeela,
Maps:
While it might seem easy to create a realistic earth map, it is not. The dimensions you have to work with don't lend themselves very well to producing accurate maps. I can tell you it takes hours and hours to come close to producing a good map. To get one aspect right, you throw off another aspect. When I first started working with maps, I created custom sizes to try to get around this but I don't do that any more.
As for starting locations and choosing Civs, that is entirely dependent on who creates the map. Both are possible but I don't think many map makers understand just exactly how to do this yet.
Very soon you will have many more maps to choose from.
Mods:
This depends on how well you know the original CTP game and what you are looking for. I would suggest the following for starters (and please read their readme's):
CTP v1.2 patch
Hack v1.21 patch
Apolyton Pack
Medieval Mod (which gives you Awesome AIPs)
I would not suggest using any mods until you have played a few games with the original files to get a feel for it.
------------------
Don, Apolyton Junkie
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MadWoodster
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A wierd and mad place called Southampton
Jan 2000 time: 05:12
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The Apolyton pack mentioned contains a very good World map, however do not use the world map with the Medieval Mod Pack as it crashes (see Medieval Mod Pack crashes thread in this forum for details)
[This message has been edited by MadWoodster (edited February 03, 2000).]
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Skorpion -
Have you had success creating a map, then placing the start locations by either civ or player number? If you've been able to do either with more than 8 civs, I'd love to hear how to get that to work properly....now granted, it's been a while since I tried it, but I think I always got a crash when I started the scenario....
Thanx,
Eric Loft
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