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Ijuin
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Tokyo, Japan
May 2002 time: 14:20
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Hauling a ship overland would create too many problems--like the "nested cargo" problem--the unit carrying the ship is carrying a unit which is ITSELF carrying other units inside.
I would suggest having a "canal" tile improvement that Workers can build. Canals can ONLY be built inside your culture borders, and ships can move through squares containing Canals (but may NOT enter Canals in AI controlled territory unless you have a ROP with them). Canals should be buildable with Engineering and take 24 turns to build, but cannot cross Mountains until Gunpowder allows one to blast one's way through. To avoid making Canals too powerful, the presence of a Canal in a tile should prevent Mines or Irrigation from being placed there.
I agree that Lake squares should allow Coastal improvements (but maybe not the Colossus and Great Lighthouse wonders). Possibly this could be linked to the Canal concept, whereby a Lake must be connected via Canals to the Ocean in order to build ships and Coastal improvements.
I am also interested in seeing a Land transport unit that can carry Foot units overland (just as Helicopters can carry Foot units and airdrop them anywhere within range). This unit (call it Troop Carrier) would be 0.4.3 (carry 4), available with Motorized Transportation, require Oil, and cost maybe 120 shields, but would have the Wheeled limitation, being unable to travel in Jungles or Mountains without Roads. This unit would be useful for moving slow units into position outside of one's own territory, but its relatively weak defense means that it must be escorted by Tanks or Mech. Infantry. Its speed in moving units would be balanced out by the fact that units unloading from it use up their entire turn just like units unloading from a ship so it will not allow players to mount a sudden Blitzkrieg by rushing in with no chance for the opponent to counterattack. If a Troop Carrier containing units is destroyed, those units are lost, the same as if they were aboard a sinking ship.
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jinif
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Davis, CA
Sep 2001 time: 21:20
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I far as I can tell it does not have anything to do with wheather or not the lake has sea/coast tiles in it, but only on the size of the lake. I'm playing a game right now that I started next to a big lake that was all coast but I couldn't irrigate it, and I could build ships/Lighthouse wonder on it. the lake was 34 tiles in area. to try and solve this once and for all (if somebody doesn't already know), everybody should see what the smallest lake was that they could build ships in.
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kimmygibler
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jinif - If you couldn't irrigate it then it is not fresh water, so it is not really a lake. It must be just a really small ocean or something.
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