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m_m_x
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Israel
Jan 1970 time: 07:20
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terrain feature:
-colonies
-fortresses
-costal fortresses
units:
-Scout
-Explorer
-catapult
-Privateer
-Cannon
-Helicopter
-Stealth Fighter
-Cruise Missile
Intelligence-
-Steal World Map
-Expose Enemy Spy
-Steal Plans
Last edited by m_m_x on 09-06-2002 at 18:41
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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:20
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dp,.
Last edited by Inverse Icarus on 09-06-2002 at 22:31
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Random Passerby
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Actually, play on 3-million-year-old maps and colonies are a lot more useful, because you can get some HUGE mountain ranges that would take millenia to incorporate within your cultural border.
Catapults suck, but if you have any production to spare (yeah right, heh), build as many as you can; the upgrade to artillery is terrifyingly effective.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:20
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quote: Originally posted by monkspider
I asked Firaxis if they are going to address the issue of ridiculous espionage costs and they just said we can change it in the editor.
Grr! |
Well, assuming that you can, why is that a problem?
As for the list of things to be tweaked:
-colonies : Definitely something I don't use at all.
-fortresses : I sometimes find fortresses useful. And their use will increase in multiplayer.
-costal fortresses : No upkeep, takes shots at enemy ships. Reduced need for a navy to protect nearby coastal waters (hate having to build navies). Maybe it should give bombard units inside an increased range, and lethal bombard, even when lethal bombard is off.
-Scout : Hardly use expansionist civs, but extensively use scouts in the case that I do use an expansionist.
-Explorer : Fast, treats terrain as road. Can pillage terrain improvements. Even if they come too late to "explore" as such, they still have this use.
-catapult : I agree that until the artillery, bombardment units are somewhat useless.
-Privateer : Agreed again. Maybe if a system to upgrade the stats of existing units were to be implemented,
I might use them later into the game.
-Helicopter : Agreed. Don't know how it could be more useful.
-Stealth Fighter : Again, agreed.
-Cruise Missile : Yet another one I agree with.
-Steal World Map : Definitely an unused option. I usually find it cheaper to just buy their maps legit.
-Expose Enemy Spy : If the AI used spies, this would help. But it doesn't, so it won't help.
-Steal Plans : I use these before an invasion against an even enemy, so that I can pick out the best city with which I begin my campaign against them. Especially if they are overseas, and need a good beach head.
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mwaf
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Helsinki, Finland
Jan 1970 time: 07:20
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The fact that you (m_m_x) don't use the above strategies/units/whatever dosen't necessarily render them useless. Someone else might use completely diffrent strategies and could find them usefull.
Besides, a game where only the best units and strategies are available would be quite dull.
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sgrig
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Isaac Newton's College
Nov 2001 time: 05:20
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I think out of city improvements, Coastal Fortresses and SAM Batteries are the most pointless (has anyone actually ever seen them work?)
Units:
-Scout - I like these - allows to get lots of goody huts early on, and locate resources early on - effective use of scouts can drastically affect the course of the game
-Explorer - these are useless, I never used them for pillaging, because I would rather built Cavalry than Explorers
-Armies - rarely use them most of the time, only if I get a leader and there no wonders to be built, and no wonders will be available in the next 10 turns, then I might create an army
-Catapults and Cannons - good for long sieges of enemy cities, if a number of them is used at a time
-Privateer - with its current stats it is not able to sink any enemy shipping, so I never build these in default games (in my current game I made them stronger, so maybe I will use them more)
-Helicopter - I hardly ever use the airdropping feature (although it did come in useful once when my offensive force failed to capture an enemy city, so I airdropped a few infantry units using helicopters). I find it useful that they can rebase to any city while carrying units - useful for reinforcing remote cities without airports. I modded Helicopters so that they carry 2 foot units and have 2 movements and now they are really useful!
-Stealth Fighter - never used it with default values, but now I modded it to give it a greater bombardment strength, so now it is much more useful. I laso increased bombardment of Stealth Bombers and Jet Fighters.
-Cruise Missiles - as soon as I got the game, I increased range to 6 and now I allowed nuclear subs to carry cruise missiles, so now they are extremely useful.
-AEGIS cruiser - I find that the default stats make it too weak to be of any use, so I modded it so that it is a good modern replacement for the battleship.
Out of intelligence mission I agree that exposing enemy spies and stealing world maps are pointless. I do like however stealing enemy plans when planning offensive operations.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:20
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quote: Originally posted by m_m_x
terrain feature:
-colonies
-fortresses
-costal fortresses
units:
-Scout
-Explorer
-catapult
-Privateer
-Cannon
-Helicopter
-Stealth Fighter
-Cruise Missile
Intelligence-
-Steal World Map
-Expose Enemy Spy
-Steal Plans |
hi ,
okay , you dont use them , but a lot of oter people do ,
it does not mean that you dont use them that they should be removed , however if you dont use them , why dont make some thing usefull out of it yourself , example , give the explorer a 2 defense value , and let him patrol outside areas , ...and so on , ..
have a nice day
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:20
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quote: Originally posted by UberKruX
th problem is that if everyone has an edited game, MP will be a radical change.
all players in a MP game will need the same bic. ideally, there should be a "standard" bic for everyone to use that makes everyone happy.
if you're used to your corruption levels, your policies on lethal bombardment, and you join a game with totally different settings, you'll be in a world you know nothign about.
perhaps there should be several "offical apolyton match" bic files? |
hi ,
okay , that might work , but then again , we shall have so many , ....
maybe we should get a D-base , and one can look into it before he or she play's , and accept's it .
have a nice day
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