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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > Resource-rich enviroments
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zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 09-06-2002 18:03
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#1 Report this post to a moderator
Resource-rich enviroments Lose 30 kilos (of popups)

Me and HazieDaVampire were talking, and we wondered:

Will PTW have a slider allowing you to specify how resource-rich the world will be?

Be usefule for scenarios, don't you agree?

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 09-06-2002 18:12
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Support Apolyton or Terrorists Win

lovely oil wars, and oil crisis's! massive riots cuz your people are un happy at not having very meny luxuarys (if luxuarys count!). it would be cool having an edgy world full of civs who would start a desperate war with you or others if they cut off the oil supply.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:20
  Old Post 09-06-2002 19:31 Visit Trip's homepage!
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Good idea!

A seperate slider for each category of resource, or even better, each type of resource would be great.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 09-06-2002 20:32
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i think it really limits the fun, when every civ has at least 1 oil spot, should be 1 oil spot for every 4 civs. to make it fun with alot more diplomacy and trading, and alot more desperate nations looking for a vital resource for the most up to date defensive units!

Oerdin is offline Oerdin
King
of Internet Music.
Sep 2001
time: 21:20
  Old Post 10-06-2002 03:02
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This would be a big improvement.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 10-06-2002 03:15
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it'd be better than going through a hole map in the edittor deleting loads of resources!

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:20
  Old Post 10-06-2002 09:31
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quote:
i think it really limits the fun, when every civ has at least 1 oil spot, should be 1 oil spot for every 4 civs. to make it fun with alot more diplomacy and trading, and alot more desperate nations looking for a vital resource for the most up to date defensive units!



Would it really be fun to have only a 1 in 4 chance of getting oil, and being unable to fight back against someone who did?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:20
  Old Post 10-06-2002 09:45 Visit Trip's homepage!
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That's why we want to be able to choose settings at on our own terms .
I feel it would add more to the urgency of some situations... you discover a new tech, and discover that the only nearby resource is 1 tile within another civ right next to you... what do you do? Crush them? Wait? What?

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 10-06-2002 14:51
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Put an end to popups!

Also, this isn't really too much to ask. Must be quite simple for Firaxis to implement it. Maybe we'll get it (hint, hint)...

Jethro83 is offline Jethro83
Prince
Newcastle, Australia
Mar 2002
time: 15:20
  Old Post 10-06-2002 15:42
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Put an end to popups!

Definitely an excellent idea. Can't be too hard for the Firaxian programmers to add. Sometimes, I'll want resources there all the time. However, other times I want a challenge, and have to fight a bit to get to them. I want to be able to know, and control which need will be satisfied.

jdd2007 is offline jdd2007
King
Cincinnati
Aug 2001
time: 00:20
  Old Post 11-06-2002 00:56 Visit jdd2007's homepage!
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excellent improvement!

Oerdin is offline Oerdin
King
of Internet Music.
Sep 2001
time: 21:20
  Old Post 11-06-2002 04:06
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Now that everyone agrees it would be a big improvement; what do you think the odds are that Firaxis will actually do it?

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 11-06-2002 04:20
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I should have out a poll in: it's a shame we can't edit our first poosts to include a poll afterwards.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 11-06-2002 23:15
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lol, i want oil crisis! Oh, and the ability to make so when oil patches disapear, their's less of a chance that one will come back, that'd really make things interesting as the world slowly runs out of oil patches!

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
  Old Post 11-06-2002 23:43 Visit panag's homepage!
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Re: Resource-rich enviroments Support Apolyton buy from Amazon

quote:
Originally posted by zulu9812
Me and HazieDaVampire were talking, and we wondered:

Will PTW have a slider allowing you to specify how resource-rich the world will be?

Be usefule for scenarios, don't you agree?


hi ,

well , part is the SEED , they should make something that tell's the players , this number gives so much cattle , this give's so much oil , and so on , ....

have a nice day

kring is offline kring
King
Wichita,KS,USA
Dec 2001
time: 23:20
  Old Post 12-06-2002 10:22 Visit kring's homepage!
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You can do that now, to a large degree. Go into the editor, under Natural Resources tab, then set the Appearance Ratio to a lower number than is currently showing. This will decrease the number of such resource(s) appearing on the map. You can do this for each and every resource you so desire.

In C3PTW, you are supposed to be able to set how much each civ gets resource wise.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 12-06-2002 16:51
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quote:
Originally posted by kring
You can do that now, to a large degree. Go into the editor, under Natural Resources tab, then set the Appearance Ratio to a lower number than is currently showing. This will decrease the number of such resource(s) appearing on the map. You can do this for each and every resource you so desire.


Ideally, though, we'd like it in the game set-up screen

Switch is offline Switch
Prince
This just in, water has been discovered on Mars...
Apr 2002
time: 00:20
  Old Post 12-06-2002 22:30 Visit Switch's homepage!
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#18 Report this post to a moderator
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They are, as pointed out here:

quote:
Originally posted by kring
In C3PTW, you are supposed to be able to set how much each civ gets resource wise.

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