Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > destroy or capture an AI-city of size 1
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Karl Biedermann is offline Karl Biedermann
Settler
Hamburg , , Germany
Jan 2001
time: 05:20
  Old Post 09-06-2002 18:37
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
destroy or capture an AI-city of size 1 Full PM-box? Change here!

Dear Experts,
when I approach enemies`cities with my soldiers early in the game, all of a sudden they atre reudced in size to 1. Whenn I attack them and win the battle, they are destroyed in most cases and captured in some seldom cases even with the size of 1.
I would like to learn the reasons for these variances.
Thanks in advance
Karl-Eduard.Biedermann@t-online.de

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:20
  Old Post 09-06-2002 18:55
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Lose 30 kilos (of popups)

Not that I'm an expert, but the deciding factor whether or not a size 1 city is either destroyed or captured is its culture value. A size one city with no improvements is very likely to be destroyed but a size 1 with a temple is not.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:20
  Old Post 11-06-2002 19:26
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Full PM-box? Change here!

They're reduced in size because the enemy civ is either pop rushing or drafting. If you manage to capture the city intact, you generally don't want to keep it. Doing these things creates unhappiness in the city, which can compound negatively. Meaning that, if a civ pop rushes 5 times, losing 5 citizens, when the population starts growing again, the first 5 new citizens will be unhappy.

And if you try and build a Settler from this city, the unhappiness will be carried with the unit into the next city it builds.

jdjdjd is offline jdjdjd
Prince
of España
May 2002
time: 00:20
  Old Post 11-06-2002 20:40
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization 2

Yes, razing these cities and then bringing in your own settler to take over the location, assumning there's some strategic importance seems to be the best way to deal with these cities.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0302 seconds (87.27% PHP - 12.73% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net