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La Fayette
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albi, france
Oct 2000 time: 06:20
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Everybody knows that I am fond of vet spies. Here is the best reason why:
If you are able to build nuclear missiles (very powerful, but useless if your enemy has SDI defence), your vet spies also are able to plant nuclear devices even in cities protected by SDI.
This is by far the cheapest and most powerful weapon in civ2, since the rate of success is about 2/3 (with vet spies): if you attack with 15 spies, you will likeky lose 5 on the average and 'nuke' 10 cities!
Therefore, the cost is about 15 shields/city (about 1 vet spy lost for 2 cities 'nuked').
Let me remind you of the results (the same as those of a nuclear missile): all units inside and around the city destroyed, population halved and a few skulls appearing around the city.
It is of course highly advisable to have some fast moving units (MechInf or tanks or Explorers,...) ready to take the cities after you have 'nuked' them. With somewhat careful planning, you can even destroy a whole civ in 1 turn and get rid of the partisans (all of them suddenly disappear when you take the last city ).
AFAIK there is no defence against this weapon, which is so cheap and so powerful that I call it 'the ultimate weapon' in civ2
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La Fayette
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albi, france
Oct 2000 time: 06:20
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quote: Originally posted by Smash
Does stationing spys help prevent nuclear devices? |
I haven't tested that, because it never occured to me, playing SP.
I agree that it should be tested, since surrounding the city is not a strong defence (so easy to destroy or bribe one unit and find your way in).
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JCP
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Paris, France, Europe
Aug 2001 time: 06:20
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I agree vet spies are of a good use in Civ2.
But are they actualy "the ultimate weapon" ?
See the Rah post, where several defense tactics are listed, mainly based on control of approaching.
I see two other ways for disturbing spy attacks :
- when bribing has begun in a game, I always stack one or two (vet?) spies in front cities, to conter spy attacks : the defense is not absolute, but the number of vet spy to spend for bribing a city is far more than two when the city has spies in its walls !
- what about cities with SDI ? Ai doesn't allow sabotage of SDI then nuking is difficult. I know that introducing nuke by a spy remain possible, but is SDI of no effect against that operation or there is odds and we have to spend several spies with nuke to succed ?
I play SP too, but I lack of experience with nuking, as in the most times, victory happens before Manhattan's.
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debeest
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JCP, in the manual's discussion of spy abilities, one ability is counterespionage, which specifically refers to protecting against tech theft. There's no indication that a spy in a city provides any other kind of protection. I don't think anyone has produced any evidence for any other protection. Cities with spies in them are some of my favorite cities to bribe....
I don't think SDI provides any protection at all against the bomb in the diplomatic pouch. And from a real-world perspective, why would it? And while Lafayette does love his vet spies, I think the ultimate weapon he's referring to is specifically that nuclear spy.
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