Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-General/Help/Strategy > Activision announces follow-up game to best-selling civilization: call to power
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
12.Sep: `CTP CHALLENGE LADDER` - SEPTEMBER UPDATE
09.Sep: EARLY BUILD SPRITE EDITOR
02.Aug: `SUPERLEAGUE` SIGN-UP
CivGroups
Apolyton Storywriters' Guild (56): Not a Member - Join

bottom of page
  - CIVILIZATION: CALL TO POWER @ GAMESTOP $9.99 - CIVILIZATION: CALL TO POWER @ AMAZON $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
MarkG
Guest

Not Yet
time:
Arrow  Old Post 16-02-2000 10:29
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Activision announces follow-up game to best-selling civilization: call to power Support Apolyton

ACTIVISION ANNOUNCES FOLLOW-UP GAME TO
BEST-SELLING CIVILIZATION®: CALL TO POWER™

Call to Power II Prepares to Conquer the PC Landscape

Santa Monica, CA – February 15, 2000 – This fall armies clash, empires crumble and the balance of power shifts -- all with the click of a mouse in Activision, Inc.’s (Nasdaq: ATVI) empire building game, Call to Power II. From the makers of the best-selling Civilization: Call to Power, Call to Power II puts players in total control of a civilization spanning more than six millennia.

Call to Power II gives players control over an empire from primitive beginnings into the sci-fi future of 2300AD. Gamers will command powerful armies and employ 6300 years’ worth of weaponry, politics, exploration and cultural evolution to defend their empire and defeat enemies as they strive for supremacy.

Expanding upon the well-established gameplay of Civilization: Call to Power and other games in the genre, Call to Power II offers players several new governing tools, diplomatic options and trade features. The player’s diplomatic strategy will play a large role in the development of their civilization, as enemy states will survey the diplomatic landscape before attacking or forming their own alliances. A robust diplomacy interface will assist players in choosing their political stance, and allow counter proposals when dealing with other civilizations. Players who are inexperienced in managing an entire civilization may consult their ministers and advisors who will offer advice and make recommendations.

Visually, Call to Power II makes use of the same eye-popping engine as its predecessor, but with a number of innovative features and enhancements. Cities’ influence over the surrounding landscape increases as their populations grow. Borders between neighboring states are clearly defined to help prevent inadvertent skirmishes or international incidents. A historical timeline gives players a holistic perspective on their civilization’s achievements over the centuries, and many units are presented with new graphics and animations.

Combat in Call to Power II has been refined and rebalanced for more realistic outcomes. Distinct AI personalities take the challenge to new levels and give computer opponents more realism when negotiating treaties or on the field of battle. Elite modern units like marines will have a clear tactical superiority over more primitive units like warriors and hoplites. Unconventional warfare rules have also been revised to give players more options for strategic decisions. Players who prefer a more passive approach to empire building can focus their civilization’s resources on higher goals such as developing the principles of law, technology or science and can attain glory by constructing wonders.

The interfaces and menus in Call to Power II have also been improved to simplify gameplay. The enhanced city management screen features automated mayors that help administrate the day-to-day operations of individual cities, and the game’s improved build queue menus allow players to amass armies or build their cities’ infrastructure with ease.


Call to Power II features more ways to win to appeal to different styles of play. Players who choose to develop an aggressive civilization can achieve victory through military conquest. Conversely, gamers who prefer a more subtle approach can achieve dominance through scientific means.

Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted revenues of $436 million for the fiscal year ended March 31, 1999.

Activision maintains operations in the US, Canada, the United Kingdom, France, Germany, Japan, Australia, The Netherlands and Belgium. More information about Activision and its products can be found on the company's World Wide Web site, which is located at http://www.activision.com.

The statements contained in this release that are not historical facts are "forward-looking statements." The company cautions readers of this press release that a number of important factors could cause Activision's actual future results to differ materially from those expressed in any such forward-looking statements. These important factors, and other factors that could affect Activision, are described in the Company's Annual Report on Form 10-K for the fiscal year ended March 31, 1999, which was filed with the United States Securities and Exchange Commission. Readers of this press release are referred to such filings.

# # #

---
thanks to Ata who notified us about the official press release(we were waiting for it from Activision, but it was posted first on the official german site )
[This message has been edited by MarkG (edited February 15, 2000).]

MarkG
Guest

Not Yet
time:
Post  Old Post 16-02-2000 10:40
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

for the lazy ones, the most important stuff


  • improved diplomacy
  • same graphics engine with improvements
  • borders
  • "historical timeline" feature
  • improved(more realistic) combat
  • city "mayors"(ala civ2/smac advisors I guess)

ghen is offline ghen
King
Currently leaving Horizons.
Aug 1999
time: 00:12
Post  Old Post 16-02-2000 10:43
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Remove this text

I dunno.. Its going to take a monumental diplomacy change to get me back in the CTP series..

Yeah, they say dip. changes.. but look at what they're starting with! All you get from crap most of the time is better crap
[This message has been edited by ghen (edited February 15, 2000).]

MarkG
Guest

Not Yet
time:
Post  Old Post 16-02-2000 10:49
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Help yourself to an AD-FREE life

well, the bigest criticism about ctp were for diplomacy model and the combat results.
of the 5 paragraphs which talk about the changes, the 2 are about these 2 things, while diplomacy is the first thing to talk about. seems like they got the message

anyway, what I'm mostly glad about it, is that we once again have an option. once more, we dont have "just" firaxis working on a civ game. a second option is always good, wont you agree?

lago
Guest

Not Yet
time:
Post  Old Post 16-02-2000 10:54
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I've always thought that diplomacy could be enhanced enormously just by importing the Egyptian emissary from Civ II.

connorkimbro is offline connorkimbro
Emperor
Seoul Korea
Jan 1970
time: 23:12
  Old Post 15-02-2000 23:14
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Remove this text

Yes, i agree. . i think ALL the emissary's should be female with see through skirts hehehe

Anyhow, hmm, that's interesting. Knowing activision, they will rush ctp:II in order to get it out before civIII . . we'll have to wait and see if it's really worth it. I'll be keeping an eye on it, definately. .

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:12
Post  Old Post 15-02-2000 23:44 Visit WesW's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Browse Apolyton AD-FREE

This is going to be out in the fall, right?
Just about the time Dinos is due, and before civ III, which is slated for sometime in 2001.
I'm just glad that Activision hasn't given up on the series, and that they apparently plan to add enough to make it a sequel.
Any word on the price range?
Are any of the developers planning on filling us in on the specifics any time soon?

I wonder if the new diplomacy functions will mess up Nordicus' work?

MarkG
Guest

Not Yet
time:
Post  Old Post 16-02-2000 00:00
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:

Originally posted by WesW on 02-15-2000 01:44 PM
This is going to be out in the fall, right?

my GUESS is chistmas...
quote:

Any word on the price range?
probably the typical $40
it's a new game after all...
quote:

Are any of the developers planning on filling us in on the specifics any time soon?
hopefully we will see some familiar faces posting again here
quote:

I wonder if the new diplomacy functions will mess up Nordicus' work?
no clue, but probably yes....

Gibster
Guest

Not Yet
time:
Question  Old Post 16-02-2000 00:05
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Now, I don't mean to make an OFF-TOPIC post, but can Activision really claim CtP is the best selling civilization? Perhaps the most returned civilization, but that's another matter...

pchang65
Guest

Not Yet
time:
Post  Old Post 16-02-2000 00:18
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Get a bigger avatar today!

I wonder if it is too late to ask for the following technical changes:

1) Initialize all memory structures at run time, not compile time (no hard coded array limits).
2) Build all indices which link array structures at run time, not compile time. For example, references to phalanxes should not be hard coded to array[2] (or some other hard coded number).
3) Use algorithms which scale by order N whenever possible (i.e. use binary trees or hash tables and not linked lists or bubble sorts).

Currently, there appear to be hard coded limits to the number of units, advance requirements, etc. you can have (item number 1). Terrain types also appear to be fixed (item number 2). And lastly, when you increase the size of the game by a factor of 2, it seems to take 4 times as long to run (item number 3).

Slingshot is offline Slingshot
Prince
Alberta, Canada
Jun 1999
time: 05:12
Thumbs up  Old Post 16-02-2000 00:36
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Burned by CTP, but ever optimistic about the future, I am happy to hear about CTP II!

I mean, you can't help but feel for Activision. Reading the press release made me think about the HUGE fire under their butts (heh heh, hoo hoo!). Nothing screams performance like stiff competition and a hurt ego.

The return of the advisors is appealing as well. In fact, I think that all interaction should be via "talking characters."

pchang65: What do you mean by those suggestions? Do you want more flexibility for scenarios?
[This message has been edited by Slingshot (edited February 15, 2000).]

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:12
Post  Old Post 16-02-2000 00:52 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Well, it sounds very promising, it appears they listened to the fans well. But will it be CtP II or just an expensive patch 1.3? It sounds very promising, but - being the sober-minded Dutchman that I am - I want to see it before I believe it. I hope they put in a better scenario setup, flat-map support and a more complete SLIC-language this time... (or even better: bring out a patch 1.3 as well with these features)

BTW, if anyone of Activision is reading this: update your website! It's kind of ridiculous reading on the front-page that

quote:

The second patch for Civ:CTP is in production at the moment.


Locutus

PS if I'm whining too much, just shoot me
[This message has been edited by Locutus (edited February 15, 2000).]

Narck is offline Narck
Emperor
Houston, TX, USA
Apr 1999
time: 23:12
  Old Post 16-02-2000 00:53
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton buy from Amazon

quote:

Originally posted by MarkG on 02-15-2000 02:00 PM
probably the typical $40
it's a new game after all...
Wouldn't that be $50 then?

Btw, like ghen I also have my doubts about this.. I REALLY did not like the first CTP, I really wonder if they can make this game any better without some monumental improvements...

So, are we going to be be seeing a CTP 2 forum soon?
[This message has been edited by Narck (edited February 15, 2000).]

Narck is offline Narck
Emperor
Houston, TX, USA
Apr 1999
time: 23:12
  Old Post 16-02-2000 00:56
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Inflate your Upload Space

BTW, I strongly agree with this (and you never know, maybe BR will start up his own software company and announce a 3rd competitor :

quote:

Originally posted by MarkG on 02-15-2000 12:49 PM
anyway, what I'm mostly glad about it, is that we once again have an option. once more, we dont have "just" firaxis working on a civ game. a second option is always good, wont you agree?


Daniel Frappier is offline Daniel Frappier
Prince
Montreal, Quebec, Canada
Jan 1970
time: 05:12
Post  Old Post 16-02-2000 01:16
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Enter the AD-FREE zone

I am pretty optimistic, of course personnaly I loved CTP even if it was flawed in many ways. They apparently completely re-write the Diplomacy like they said they would and looks like they invested a lot of effort into the game.

pris is offline pris
Chieftain

Oct 1999
time: 05:12
Post  Old Post 16-02-2000 01:21
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Inflate your Upload Space

Any news of a Linux version? If it was on Linux I'd buy it but if it's crippled so that it only works for Windows they can go & jump.

Evan von Christoph
Guest

Not Yet
time:
Arrow  Old Post 16-02-2000 01:23
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton or Terrorists Win

• Is this one going to have scenario support?

• And any possibility of backwards compatiablity with CTP1... or have I still no use for it...

• Sigh ACTivision and their incompetance (not to mention phalse advertising) brought me here... they can so easily drive me away!
[This message has been edited by Evan von Christoph (edited February 15, 2000).]

pchang65
Guest

Not Yet
time:
Post  Old Post 16-02-2000 01:38
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Browse Apolyton AD-FREE

To Slingshot:

The things I requested are technical C++ programming changes. However, if implemented, they will have the following beneficial results:

1) The game will crash less, because there will be less chance for memory conflicts.
2) The game will be able handle more types of modifications. This should allow for more types of scenarios and mods and more complex scenarios and mods.
3) The run time performance of the game will improve a bit.

Pythagoras is offline Pythagoras
King
Charlottesville VA
Jan 1970
time: 00:12
Post  Old Post 16-02-2000 01:43 Visit Pythagoras's homepage!
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Civilization 2

Well wouldnt it be funny if Brian started working for Activision... only then would I give CTP II consideration.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:12
Arrow  Old Post 16-02-2000 02:03 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton buy from Amazon

Did anyone check out the CtP II section yet? Man, that is fast! My compliments to Markos/Dan But I'm not sure about the color scheme though, I guess it takes some getting used to, after the dark scheme of CtP I.

JimMac is offline JimMac
Warlord
Belfast, N.Ireland
Mar 1999
time: 05:12
Thumbs up  Old Post 16-02-2000 02:14
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Inflate your Upload Space

Its great to see some of the critics back on the forum.

I can understand that so many were disappointed with the release version of CTP,- it sat on my shelf gathering dust for the first few months after release. But, once you have the patch and mods that are available from this site AND spend some time getting used to the interface, it turns into a damn fine game. In fact, for some time now it has been my favourite multiplayer turn-based strategy game.

The new/improved features indicated for CTP II, suggests that there might be great improvements to the single player game, where good diplomacy (and personalities?) are much more important in adding atmosphere to what, at times, can seem a rather "cold" game.

Markos,-2 other things I would suggest adding to your list of "important stuff"-

1. Improved interfaces and menus (could help more people appreciate the game without having to get used to the mechanics)
2. More ways to win. ( I may be in a minority here, but I prefer to run a peaceful civ. I think strategy in the game could be improved enormously if I had more options to consider that the Alien stuff)

So… I am really looking forward to CTP II.

Jim

stodlum
Guest

Not Yet
time:
Post  Old Post 16-02-2000 02:31
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

So this will be competing with CivIII? That would be interesting....

------------------
stodlum
Secretary-General of The Republic of Ceres


skorpion59 is offline skorpion59
Prince
Tulsa, Oklahoma, USA
May 1999
time: 23:12
Post  Old Post 16-02-2000 02:33 Visit skorpion59's homepage!
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I like the color scheme but then again I am not much of a fan of 'dark' sites.

CTP2 sounds like a great start on everything we have been wanting. If they get it right, it should help push CTP back up to the top, where it should be.

It will, of course, wipe out all the work that everybody has been doing. Diplomacy, CD, Med & Mod mod, Borders, probably all gone. Maps, in general and flat-map in particular, don't know yet. But, being the game fixers we are, we will all start over on what needs to be fixed with CTP2. Or modify the existing work to reflect the new needs of CTP2. Why was this work done in the first place? Because it needed addressing and Activision addressed it. How bad can that really be.

Also, seeing the code from CTP1, you have to make sure you see and understand the CTP2 part of the info/release that states:
"While we have all this new, cool stuff planned, what we actually release may be all together different and not have any of this new, cool stuff working." Just got to love those disclaimers.

Regardless of that, I look forward to CTP2. It should make the CTP'ing much more enjoyable. It has already brought a little life back to CTP.

JimMac is offline JimMac
Warlord
Belfast, N.Ireland
Mar 1999
time: 05:12
Post  Old Post 16-02-2000 02:48
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Enter the AD-FREE zone

I have just seen the color scheme of the CTPII section. My eyes hurt looking at it. (I should use the smiley with sunglasses if I could find it). I guess I could used to it, but at the moment it reminds me of the bowls of custard I used to get at school dinners. (which does not produce happy memories)

Jim

MarkG
Guest

Not Yet
time:
Post  Old Post 16-02-2000 02:53
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Put an end to popups!

moved to the new ctp2-general forum

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0572 seconds (91.01% PHP - 8.99% MySQL) with 44 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net