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coldsteel
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I had an interesting game on huge map with ocean/land all the way to the left but islands/continent all the way to the right, and min trade goods. also aaip's. I started on a 23 square island with a 2 square island in trireme range, and that was it (took a lot of restarts). So I only had 5 cities crammed in there. With continent all the way to the right, the computer gets decent land masses, once they get going they do ok. London was expired by the time i got to it. edison was built in the middle of a mountain range so it took forever to get my cannons there on the road building... but of course eventually the computer was defeated, but they built the wormhole and esp center and stuff like that i haven't seen before. There still doesn't seem to be a setting or starting position where you can lose if you just go all out for cannons and take over the good wonders starting with london exchange. But I keep trying.
cold
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wheathin
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Part of the problem is that the game picks the N best starting locations, where N is the number of players, and then gives the best one to the human player. So your initial location will always be the best, and since that usually involves a rivered forest and other goodies, you will always do well in the early game.
This pro-human 'cheat' is easily as powerful as many of the cheats the AI gets.
Somebody (i forget who) suggested that for a better challenge, start a game in the scenario editor, and then swap with an AI player. It'll get tougher in a hurry.
But, that aside, I'll try a few with the island slider at the opposite end - I sort of assumed that would leave 2 or 3 continents and one HUGE ocean. Worth examining - thanks!
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