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Jim Winchell
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Louisville, Kentucky, USA
May 1999 time: 05:20
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I played your Lost Island scenario, which has been the only scenario I've tried in the last year. I liked the map, units and theme, although I had little problem wiping out the AI civs as King Arthur's civ was. Some criticism, hopefully constructive:
1. I'm not sure what the monk unit was for.
2. The missionary unit is too powerful. Towards the beginning of the game, I sold all my churches and bribed London (the only enemy city with a city wall). After I changed to combined monarchy, I was making so much gold each turn that I just bribed all of the enemy cities away instead of assaulting them. I would delete this unit.
3. The government menu still had the regular Civ definition for Communism.
4. The description for the wonders was too lengthy and ran off of my pop up screen so I was unable to see what the effects of the wonders were.
5. The event-created barbarians were pretty lame. The barbarians just marched to the nearest fort and parked it for the rest of the game. I would make the event-created units owned by one of the AI civs instead of being barbarians. To make things really hairy for the player, have the event-created units for the invasions appear on the beaches every turn and/or create a hard to kill ruler-type unit similar to the King Arthur unit.
6. After taking a couple of the AI's cities (especially London) the AI really wimped out and wasn't much of a threat. On the east side of the map, I would place some one hex cities (which should be unconquerable if the missionary units are deleted) to represent the Viking, Danish, and North German tribes in Europe. This way these civs would not be completely eliminated by merely capturing or destroying the cities in England. And hopefully these civs would build ships and units in these cities to carry out raids and invasions in England. Give them the Navigation advance at start so they get the boat unit that won't flounder. Maybe give them the Magellian or the Lighthouse wonder (and Nuclear Power) so their boats will move faster to England.
7. The Irish never raided England in my game. This might have been due to the lack of cities along the coast between Ireland and England for the AI to build boats at.
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