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LodeRunner
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SC, PA
Jun 2001 time: 00:20
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I'm not sure if this has been brought up before, but I'll ask anyway. I've noticed that when you automate formers, towards the middle to latter stages of the game, they just don't do anything. I'm sure that most of you don't use this feature, but the problem is that I think the computer players use the same logic and this "bug" prevents them from terraforming. At first I thought perhaps it was when you could upgrade to fungicidal formers. These units just don't seem to want to do anything besides remove fungus (especiall sea formers, who go half-way across the globe to remove fungus that isn't even near one of your bases). So, I downgraded my fungicidal formers and just made them regular again. This however, doesn't appear to work either. I retired all my other formers and built a new one. It laid down a soil enricher, then quit. It wouldn't even make mag tubes. In my current game, I've made to this stage and the cpu players don't have a chance. Nearly all of them have more bases and more territory, but I have a higher population and much better infastructure, therefore I'm outresearching them by quite a bit.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:20
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quote: Originally posted by Tactical Marine
Mine will never build mag tubes.. the option never shows up the "build mag tube to" just stays grey... |
It needs the Monopole Magents tech. You had that?
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:20
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Of course, I don't use worker/former automation in any civ game. It just doesn't work for me. I have my own styles of infrastructure, and the AI just can't get it right.
It may be frustrating, but its still for the best interests of my faction.
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CharlesBHoff
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el paso texas
May 2002 time: 05:20
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Well I never automatic my former of use auto built units as I
found that autobuilt make units I never use or didnot need.
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