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markusf
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Actually if you ban tech stealing and tech trading 1x 1x simul becomes a very viable option and people will be inclined to continue the game. Having played a few of these games i can say there is basically no such thing as war at the start and everyone tries to expand.
With a semi decent map your looking at 1 hour till 1 ad.
2 hours till 1000ad. In a game with no war your looking at launching a spaceship about 4 hours into the game... Realistically with 4 players, you could launch a spaceship in about 2-3 sessions. But with no tech trading or stealing, players like me gain a massive advantage.. it would be better to just ban caras to other civs and allow trading of techs, as long as 2 players already have that tech
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markusf
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quote: Originally posted by War4ever
yes we want early warfare........though i do like the simul turn and x1x1 which allows for continuing games |
early warfare sucks. I'd rather play a hour of speed civ and get to engineers and cannons, then play 6 hours and run around with crappy crusaders and knights.
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markusf
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quote: Originally posted by rah
the difference in speed isn't 1x vs 2x, it's simul.
RAH |
rah rah rah... I have played both settings extensively and the difference comes from the number of units..
2x gives huge production, this means you have huge numbers of units.. Each time you move a unit you take up time.. When building huge numbers of units you tend to use them to attack etc.. In 1x most of your resources go into building infustructure... you pretty much don't go into all our war in a 4 player game untill at least cannons.
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:20
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Can someone address my issues with sim games?
Either i am wrong, in which case lets play sim - or I am correct, in which case who wants to play a quick game that gives some of the players an advantage.
I've seen sim discussed here a few times, and whenever I bring up this point the sim discussion ends without addressing it.
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