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FrantzX
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As we all know, the AI has improved dramatically since Civ II and SMAC. But their are still holes in the AI that can be exploited by a human, strategies that would ever work against another human. This thread is to be used for discussions on how to improve the AI, not whining about it or any others things you may not like about Civ III. Please try to stay on topic. I hope this thread will become an useful tool for helping Soren to improve the AI.
1) Artillery. The AI's inability to effective use artillery is partically glaring in the time between infantry and tanks, when it is truely nessicary in taking cities.
2) Strength comparison. The AI needs to know when to declare war and when not to.
3) War to the Death. The AI need to know when it is fighting for it's life. A human player will often not stop until the AIs on his home continent are destroyed. The need to learn when it has to forget offense, building wonders and city improvement, and just build all the defensive units it can, drafting all that it can, just to survive.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:20
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quote: Originally posted by sabrewolf
some more points:
- walking through a nation: when i tell otto & co. to get the f#ck off my land, one move later he starts crossing it again. now come on... who walks though someone else's country exept in wartime and military occupation? |
Definitely fix that one. It can't possibly be too hard.
quote: - war without reason: jeanne d'arc (even though french aggression is set to minimum) ALWAYS sneak-attacks me, even if i just gave her a lot of money and she is polite or gratious to me... |
There's always a reason to go to war. In the AI's case it is to defeat the human, or at least stop a victory from occurring and minimizing the final score, and his/her place in the demographics.
quote: - never forgive: yeah, around 2000 BC i broke a treaty, now it's 2000 AD and they still havn't forgiven me??? in that case we should all go and kick italys a$$ because the romans defeated us back in the old days |
Definitely. I remember SMAC, I drove another faction off my landmass so I could continue my peaceful expansion and complete control of the continent. When I found them again (or built the Empath Guild) I sued for peace and started getting back on good terms, even gaining a pact with them and they returned to politeness. The other factions simply shake their head and say "Do that to us and you're dead" just once and then forget about it. Time should definitely heal old wounds better than it does currently in Civ III. I want to be able to return to polite terms with them eventually. Just like I did in SMAC (and I have managed MPPs with civs I'd previously warred with, but they still remained furious).
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nato
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West Unite
Aug 2001 time: 00:20
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First, I love the AI and think its great. It makes the game so much better than Civ2 in that respect. However, there is one glaring problem...
They never seem to wake up to the idea that I am out to conquer the entire world, and they WILL be next as soon as I have conquered their neighbor.
Instead, they very politely wait their turn, letting me fight them one by one. Even when it should be really, really obvious I'm coming for them next.
Wake up AIs! Appeasement won't work! If I conquer everyone in my path, join up and declare war on me BEFORE I'm up to you!
On a related note, the AI should be very alarmed when it spots transports of mine, and go to a war footing immediately. Of course by then its far too late...
Finally, another thing is how it fights. It builds some great armies, ones that even scare me! Then it marches them PAST all my cities and troops on some strange parade tour of my empire. All those great troops, well built and well concentrated ... but all they do is parade. In the meantime I conquer cities, or even worse: make peace, turning the intimidating army right back home, neutralized.
These issues seem very important to me, since Civ3 is such a warmonger game. The AI should go in with a clue instead of naivete... at present I'm a wolf among sheep.
Don't get me wrong, I'm very impressed with the AI. Further, I have no answers for this problem... but this is the major one(s) I see.
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nato
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West Unite
Aug 2001 time: 00:20
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quote: Ironically, other players complain that the AI gangs up on them all the time.
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Well I really find that hard to believe.
Even when I am as powerful as everyone else put together, even when I have consistantly done nothing but attack and devour civ after civ, right in a row, even when I am almost done killing their immediate neighbor, even when my huge army is right next to their borders ... they're still living in some peaceful oblivion!
"Wow! You really trashed my ex-neighbors ... sure hate for that to happen to me. You've really left a long trail of dead civs to get to my border. My, that is a lot of Horsemen you brought with you ... hmm? Sure I'll sell you my world map for 30 gold! ... What's that? War?! On ME?!"
Like I say, they are very polite. They all took their numbers, and are very good about waiting in line for their turn.
Maybe other people have found themselves the victim of the AI feeding frenzy that is sometimes observed ... all I know is my AIs wait their turn...
Again, I'm impressed by the AI overall ... but if I was looking to improve it, this would be an area I'd consider, since Civ3 is so warmonger. For instance, if the human kills 2 civs, maybe the AI should become much more wary/militant ... most important, they should gang up on you when it becomes obvious you're not going to stop.
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