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PapaLenin
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Finland
Nov 2001 time: 05:20
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Yes YOU GUESS IT RIGHT! I'm talking about colonies.
What is wrong with them ON MY OPINION:
1) One worker is too expensive to build a colony case just waste one more citizen and you get a Settler.
2) Colonies are lost very easily cause AI civs always build their cities so close that borders take care of them.
3) Ususally luxuries are packed in one place. There is like 3-4 same kind of luxury in 3x3 area. It is actually much cheaper to build a city and take all of luxuries.
What should be done ON MY OPINION:
1) Colonies should be build by workers like mines and roads. Other option would be a colonizer - The guy would cost just like normal unit or it could cost like 10 food unit.
2) Colonies would not be affected by enemy borders. The colony would stay there even if it would be in the middle of the enemy empire and you would be able to keep military forces in the area of colony. Problem with this one is though that enemy can easlily cut roads to colony and so making it useless...
Now what do you think about this??? Tell me your suggestions how to make that darn thing useful!!
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FrantzX
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Colonies would be better if they didn't eat the worker that built it.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:20
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When there is an extremely thick mountain range, and the only source of iron within the immediate vicinity is right in the middle, beyond the reach of a city, or cultural boundaries (at least that early on), then I'll use colonies. But since I usually play on a 5 billion age map, I hardly ever have that problem. In total, I've probably only used colonies 3 or 4 times out of the hundreds of games I've played (most never finished).
If colonies could allow you to exploit resources in another civ's territory, then I'd see a bit of use in it. During warfare, rather than cutting a resource off, build a colony on it, and take it for yourself before being able to march into their nearest city. Of course, building a colony in enemy territory would precipitate war, and if peace is made, with foreign colonies still in place, the civ could complain and ask that the colonies be disbanded in a negotiation.
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Sean
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Auckland, New Zealand.
Jan 2001 time: 05:20
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I almost never use colonies (once if memory serves...). It just much easier to pump out settlers and expand with culture. They can be handy for a strategic resource over a waterway though. One that has road access to your capital, but because of a choke point you can not expand around the firth. If you get my drift. Otherwise colonies are useless.
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PapaLenin
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Finland
Nov 2001 time: 05:20
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I trully agree with tundra should not support cities.
I have an idea though about colonies. Make a new unit. Call it, say colonizer, make it cost very little amount of shield and put Build Colony tick on. Here we go! Cheap easy and maybe even useful colony!
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PapaLenin
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Finland
Nov 2001 time: 05:20
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Though my problem is that I have no idea how to create new units. =)
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PapaLenin
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Finland
Nov 2001 time: 05:20
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Or actually how about making a Scout possible to create colonies...That would make Expansionist civ truly expansionist
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