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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > New Artillery Unit Idea (Super Cannon)
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johncmcleod is offline johncmcleod
Prince
Coeur d'Alene, ID, USA
Jan 2002
time: 21:20
  Old Post 12-06-2002 21:45 Visit johncmcleod's homepage!
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#31 Report this post to a moderator
Put an end to popups!

Sorry if this is a dumb question, but how do you create units?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:20
  Old Post 12-06-2002 22:29
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#32 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by johncmcleod
Sorry if this is a dumb question, but how do you create units?


No, it's not a dumb question. None of us knew how to do it at one point.

The first thing you do is grab a copy of the Civ3MultiTool over in the files area. Make sure you get the latest version, Gramphos is always making changes. While you're at it, get the hacked Civ3Edit program. It has Add/Delete buttons so you can remove a unit later, if you decide you don't like it.

Then go to the Creation area and read the tutorial by Plutarck, at the very top of the page. It's a hefty read, but it should tell you everything you need to know about adding anything in the game. If not, just hang out in the Creation forum and ask questions. There'll always be somebody there who'll try to answer them for you.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:20
  Old Post 12-06-2002 23:57
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#33 Report this post to a moderator
Put an end to popups!

Did they fix the bug with the shift key that allowed the targeting of any square by artillery? I used it a few times to see what the AI would do.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:20
  Old Post 13-06-2002 00:03
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#34 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by SpencerH
Did they fix the bug with the shift key that allowed the targeting of any square by artillery? I used it a few times to see what the AI would do.


Yes, they got rid of that in the last patch or two. You can pretty much count on Soren to plug any looholes that turn up.

Odd is offline Odd
Settler
São Paulo Brazil
Apr 2002
time: 02:20
  Old Post 13-06-2002 02:48
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#35 Report this post to a moderator
Support Apolyton or Terrorists Win

Just to ilustrate this tread and eliminate the confusion between the big bertha and the supergun of WWI.
By the pictures you can see which one is the supergun

Attachment: fww2703.jpg
This has been downloaded 36 time(s).

Odd is offline Odd
Settler
São Paulo Brazil
Apr 2002
time: 02:20
  Old Post 13-06-2002 02:49
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#36 Report this post to a moderator
Enter the AD-FREE zone

And this is the Big Bertha

Attachment: tww201c.jpg
This has been downloaded 36 time(s).

fire_toad is offline fire_toad
Settler
Halifax, NS
Jun 2002
time: 01:20
  Old Post 13-06-2002 04:56
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#37 Report this post to a moderator
Get a bigger avatar today!

I think that rail guns wouldn't be a very good idea. From what I noiced, in the wars I have, city improvements get totally taken out or reduced to nearly nothing by either me or the AI. If the rail guns would be very expensive, than it would next to impossible to build one in a captured city, where the action is, and to expensive to buy one. So even if you build it far from the action, it will pretty hard to transport it into action where it can be useful. Another scenario, is in a fast attack war. In this type of war not many city improvements are damaged but the gun just won't keep up with the faster moving attackers.

rhenric557 is offline rhenric557
Chieftain
Los Fresnos, TX
May 2002
time: 23:20
  Old Post 13-06-2002 07:44
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#38 Report this post to a moderator
Got spare money?

The whole idea of a rail or super gun in the game would be a waste. If you want a terror weapon to use on a city just bomb it. Second to those who want a self propelled Artillery unit give Radar artillery a movement unit of two. Third a mobile anti air craft unit is neccisary along with aegis cruisers that actually protect against air attack, add these and make air power stronger so that if you screw up and don't defend against air it will actually be a decisive factor.
And finally no super gun or rail gun has ever ben a truelly important factor in wartime. In WW I yes the Germans took out some Belgian Forts and Bombed Paris. The whole Idea of a fort was out dated and Paris being bombed was not a factor at all. In WW II Londons only reall terror weapon was the Buzz bomb (V-1) becuase people could here and see it, after which was replaced by the V-2 rocket which could not be shot down like the V-1. Niether were very effective in the scheme of the war.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
  Old Post 14-06-2002 05:03 Visit panag's homepage!
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#39 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

hi ,

a railroad gun would be nice , with a range of lets say 14 , can only move on on railroads , and takes one turn for one square , ....further more it would become obsolete with lets say advanced flight , and it would cost a huge fortune , .......

have a nice day

 
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