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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:20
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Good idea.
But should it be possible to move it between cities with a sort of rebase mission? Or are you suggesting a unit that will only stay put and not move from the city. I ask because you'd eventually want to redeploy it closer to the front line, after you push the front line further into their territory.
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The Kaiser
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Stoke-on-Trent, England
Dec 1999 time: 05:20
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I think its a good idea, but should only have a range of 3 squares and only travel on railroads.
A more pressing idea that should be considered is that of giving artillery a "Flak" Anti-Air capability, so you don't get pummeled to bits just because you've not invented flight yet.
I'm not saying it should be as powerful as a fighter, but you should be able to respond to bombing somehow rather than to just sit there and take it.
The percentage of hit probability could increase by 5% with every gun stationed in a square, up to a maximum of say 5 guns.
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Martock
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Greenville, SC USA
Apr 1999 time: 00:20
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the idea is interesting but now i'm thinking there might be another problem. IF the AI could use it with some sense, might it OVER USE it? as it stands now, the AI does little in the way of cleaning up pollution in it's own lands and in the game i'm currently playing, using nukes is just another way to hinder my inevitable march across the world. no ICBM's yet but tact nukes tend to fly the moment the are given life...er, launch codes. i'd be afraid to hand the AI something that will simply rain death, destruction, and pollution across my lands willy-nilly.
if it could be used in a manner that it could affect ONE tile instead of nine, i might be convinced that it's a good idea. personally, i think tact nukes and ICBM's do the job just fine.
Last edited by Martock on 12-06-2002 at 21:22
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