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Xentax
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North Carolina
Apr 2002 time: 00:20
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quote: Originally posted by GP
Do you have any dirt, Xentax? |
Do I have any first-hand dirt? Nope. I've got a lot of respect for the people working on this project (all of them, mind you, not just Alan though he's the one I know the best, having had a few phone calls in addition to emails, posts, and chat discussion).
There are things I've heard, and inferences I can draw, and so on, but I don't think that would help anything or anyone, and given how much time has passed since I was really "in the loop" (say mid February), my last look under the hood doesn't necessarily correlate all that highly with the way things are now.
People like Sencho could probably say more -- he visited their offices, after all; or Stormhound or Alan. However, even if they had negative things to say, I doubt they'd do so, because they want MOO3 to suceed, no less so because they're no longer on the project (That's IMHO, of course, but I get the sense from both Stormhound and Alan that they're not Those Kinds Of People).
I suspect there were some personality conflicts, or disagreements about some decisions, etc. -- suspect, I never heard anything specific like "We're doing XYZ but Designer Bob thinks we should do ABC." In the end, I was given to understand that such decisions were at least reached with objections noted, if a consensus couldn't be reached, for whatever that's worth. I got the feeling that lots of time was spent debating the specifics of various features and/or changes, so if anyone is wondering if IG "proclaimed" changes X, Y, and Z -- I suspect that's at least a gross over-simplification, and in fact probably just wrong. IG probably had some say to the extent of "It's WAY too complicated".
Honestly though, have you ever seen even a small-
scale project where everyone got perfectly along? Success should be measured in how well people can put aside their differences and work for the common goal, and I think plenty of that went into MOO3.
Bottom line: Do I have any dirt? Nothing that wouldn't qualify as obvious rumormongering (at BEST). Is there dirt that I don't have? There's probably some, but I submit that there's ALWAYS some -- I'd say there's probably less surrounding the MOO3 project than, say, Civ3's release, probably less than Neverwinter Nights (even without considering the whole Activision side of things).
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timorange
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Originally posted by GP:
"QS screwed up the MOO3 project by being too ambitious"
"I'd be much more interested in the "kiss and tell" version of what happened during development..."
"Of course, given the way he exitted, it's hard not to think that both he and QS may be a little bitter. "
"Sounds like the publisher is getting screwed by the devleoper. Because of all the time wasted, they will get a worse game than expected."
"The project manager screwed up."
"Could you make some comments on the project management aspects?"
"Give us some dirt on the project management!"
"Do you have any dirt, Xentax?"
So determined to find out "dirt" on this project and its management... I notice that most of your posts gravitate towards the negative with regards to MOO3.
Trolling? Or something personal to gain?
I'll put my bets on trolling, considering you post to the Apolyton boards--in more than 3 forums-- what looks to be every 5 minutes.
Here's some "dirt" I heard on MOO3 the other day from an insider: everyone on the team gets along; everyone is working hard to finish the game; reports say it's coming along nicely and that it's even fun to play.
Why not wait until you play the game before you nay-say it publicly and risk looking like an ass?
Oops, too late.
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