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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-General/Help/Strategy > Strange happines numbers...
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Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:12
Question  Old Post 19-02-2000 10:56 Visit Martin the Dane's homepage!
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Strange happines numbers... Increase the size of your Attachments

I'm playing CTP 1.2 with CD-mod 4.2 and TP’s PowerSLICs 2.00 for Civilization: Call To Power 1.2. plus a few minor changes in the terain file.
I have a fine little Theocratic empire with 24 cities, (gives a -2 happiness) at emeror level.
Everything seems to work fine but when I set Workload, Wages and Rations to a postive happines value combined, I get a +2 happiness from wages regardless of citysize. It doesn't matter wether the wages are actually over or under the government value.
I have tried all different combinations even setting all of the values one better then the gov. default, but it's all the same.

Has anyone had any experiance with this and if so: does anyone know a 'cure'.
I would like to expand my empire and pay for it in either gold or grain, atleast untill I can change to fundamentalis'm or some other nice form of governement.

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:12
Post  Old Post 21-02-2000 08:43 Visit WesW's homepage!
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Suffering from ads?

If you have the Hagia Sophia, this could explain the happiness.

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:12
Unhappy  Old Post 24-02-2000 01:59 Visit Martin the Dane's homepage!
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Well I do have Hagia Sophia, but I just tried starting a couple of new games. The settings were the same except that I tried the different levels, all had the same +2 happiness if the total workday-wages-rations were positive, though if they were more than one over they did not show up on the happiness screen. I allso tried different governments.
So I tried installing the game on a different computer, and the apply the patches, while starting a game with each version with the same result, so I guess it's not a bug but a "feature". LOL

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:12
Post  Old Post 24-02-2000 10:55 Visit WesW's homepage!
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Well, yes, if you give your people extra food, gold and lower work hours, they will be "quite" happy. I didn't realize what you said initially.
You need to give your people the minimum necessary, in order to make the most of your resources.

wheathin is offline wheathin
Prince
home
Apr 1999
time: 05:12
Post  Old Post 25-02-2000 10:01
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Enter the AD-FREE zone

True Wes. But that 'extra' happiness from wages/rations/workday is +1 per city size - and Martin indicates that it is a uniform +2.

Odd... Martin, is this in addition to any other bonuses? I.e. in a siz 5 city, if yo have rations two clicks above the gov't level and wages one click below, what does your happiness show? Your post makes it soundlike you'd see: +10 Rations, -5 Wages, +2 Wages (and then whatever city size, wonder, etc...)

Is this correct?

DanMc is offline DanMc
Chieftain
Salisbury, UK
Oct 1999
time: 05:12
Post  Old Post 25-02-2000 00:09
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Support Apolyton or Terrorists Win

I seem to recall (thinks back to last time the empire was happy. Come to think of it, was it EVER happy?? ) that no matter how big your population, you only get a small (+2 in this case) increase in happiness. Whereas a drop ion wages causes -1 happiness PER POPULATION, an increase only gives a small benefit.

People will always find something to grumble about......

Dan

------------------
Just a thought......

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:12
Lightbulb  Old Post 29-02-2000 10:01 Visit Martin the Dane's homepage!
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Full PM-box? Change here!

To wheathin's question: The total hapiness modifier gained by having a positive sum of workday/wages/rations is +2 regardles of city size. So your exaple would show 'Rations +2'.
If wages and Rations had been one above, while workday was one below (to the right) it would have been 'Wages +2'.

And Dan: I wasn't grumbling just wondering, as I seemd to recal using positive workday/wages/rations in an earlier game to boost population.

pchang65
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Post  Old Post 29-02-2000 10:21
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At the easiest level, the population in a city goes up by 1 for every turn that it is celebrating (as long as the food supply is positive). At every other level, celebrations halve the time required for the city to grow.

ETB is offline ETB
Warlord
South Carolina
Dec 1999
time: 00:12
Post  Old Post 01-03-2000 04:37 Visit ETB's homepage!
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Help yourself to an AD-FREE life

Hi Martin. I have also been confused by the happiness results of sliding the bars more than one notch to the right or left. I had wondered about that - whether it was intentional by Activision or just another "feature." I think that I need to play with it a little more and print out this thread because I'm starting to feel a little lost!

BTW - I thought that Dan was referring to the "CTP people" grumbling (not you grumbling) as it gets harder to keep the people happy at the higher levels of difficulty. Although I admit that I have seen plenty of posters grumble in these forums. I think that the moderators here allow you plenty of space to voice (write) your opinion whether it's grumbling or not!

Anyway, happy playing! (Pun intended)

[This message has been edited by ETB (edited February 29, 2000).]

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