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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:20
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As Warlord STYOM prepares to step down in favour of Vice-Warlord Al ('I invented the Phalanx') Gore, an unhappy mob gathers outside the Citadel, begging for another term. 'Who will save us from the oncoming barbarians?', they cry. A moving plea, and besides, the mob is armed. Thus, another 500 years of STYOM.
1400: Aztecs start Pyramids. Monarchy discovered, 1 turn too late for Oedo Seeking Pottery, now.
1350: nothing much.
1300: Oedo
1250: Settler in Brenzaidograd; starts Warriors. Monarchy formed!
1200-1150: very quiet.
1100: Warriors in Brenzaidograd; Settlers started.
1050: Beachyfish founded; starts Warrior.
1000: Vikings start Hanging Gardens Settler in Abington; Settler started.
975: BoobooOnYou builds Settlers; Settlers started. Pottery discovered! Colossus work changed to HG. Now we're learning Currency.
950: Nothing much.
925: Gardens rushed. Catchyname founded, starts Warriors.
900: Gardens built, Vikings switch to Colossus. Colossus started in Avalon.
STYOM rides off into the night, having played too many turns and leaving his successor to ponder whether to try for Colossus ahead of the Vikings, or (hint, hint) aim for MPE.
NB. Those of you who want a challenge will be pleased to hear that we are 5th on the Powergraph 
Attachment: ar_b900.sav
This has been downloaded 2 time(s).
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Straybow
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SG(2)… gone but not forgotten
Jan 1970 time: 23:20
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Well, of course the city names have only just gotten to "C" for the really obvious one. (It's only a model.)
Staggering home, barely conscious, Staybow just manages to post the file. But it isn't like anything happened. Built some Settlers, a Caravan which hopes that someday we'll have ships that can take it to another continent, a Market, a Library or two, a Temple or two… you get the picture.
Of course we had to discover Currency, Trade, and Writing before we could build 'em.
One Viking ship was spotted off the coast near Avalon, therefore I suspect they abide to the South.
Attachment: ar-0325.sav
This has been downloaded 2 time(s).
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Scouse Gits

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Liverpool, United Kingdom
Nov 1999 time: 05:20
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King Ratty appoints himself King of all Britons and takes throne in Avalon.
-325 = sets a luxury rate so that the people can celebrate ...
-300 = BeachyFish sends out Settlers; Abington builds expensive unneccessary Temple;
-275 =
-250 = Makeshift Barb trap completed - I wish the Phalanx were vet;
-225 = Settler makes Avalon 5; Temple started in Avalon;
-200 = Map Making -> Literacy; Settler makes Avalon 6; Temple completed; Daresbury founded; Barb Archer/King approaches trap - will our hilled fortified green Phalanx hold?
-- Yes, just and became vet!
-175 = Gems, Booboo, 66g; Barb trap sprung, 150g; Science now @ 5;
-150 = The Royal Navy sets to sea;
-125 = Silk, Abington, 18g - a 3 arrow route and now we can use the repeating Hides in Avalon; Dogsbody founded;
-100 = Literacy -> Philosophy; Marco Polo's Embassy in Avalon; The Vikings have now started the Lighthouse; Our opponents have a few interesting techs, notably Bridge Building, but as we are only four turns from Philosophy, King Ratty chose not to approach the other mighty leaders of the world until after we had that particular cat in the bag; We are, of course, Supreme & Spotless;
-075 = Nomad from hut; Avalon can now move to 10 shields a turn, unfortunately at the cost of reducing our research to 6 - a judgement call for my successor;
We comfortably top the PowerGraph ahead of the Vikings - beating them to the Lighthouse would be nice we don't have much real estate...
Attachment: ar_b75.sav
This has been downloaded 4 time(s).
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Julius Brenzaida
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Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Aug 2000 time: 05:20
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75bc, Why a phalanx in Avalon, we need caravans.
50bc, Mongols develop iron working.
25bc, Busy diplomacy. We get horseback, iron working, wheel, warrior code, masonry, polytheism, construction, republic, seafaring and bridge building. Maps from the Mongols far away, and the Aztecs, near us in the south in a pretty little islands where our warmonger players probably plan to visit soon for their next holidays.
1ad, Divine Wind founded in the island between the Aztec and us. Vikings threaten to finish Lighthouse, how badly do we need it. If I sell improvements, I can get it (3 caravans are near), but I deem it not worth it, science with trade to the Aztecs should bring us soon to magnetism : sticky mouse has not been founded yet ! What’s more, a few turns later, I discover a whale near but not near enough Divine Wind.
20ad, diplo lands in a new continent, east of the Aztecs.
40ad, mone elephant from a hut.
60ad, none horseman from a hut, always on this new continent.
80-100-120, 140 ad, 112 gold with a caravan to the Aztecs. Escape My Fate is founded.
160-180ad, Philosophy, 320 gold with a caravan. We discover Mongol settlement on the now not so new continent.
200 ad, time to resign, what, not soon enough ?
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