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Straybow
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SG(2)… gone but not forgotten
Jan 1970 time: 23:20
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Don't forget the random part: who plays and how many turns will be decided by some unpredictable means. 
Seriously, the "accelerated start" option is 2000 BC, IIRC. Where were the Scousers at that point, 5 cities (one by hut)? 40-ish turns (depend on # players) no tipping, or maybe each player would get to tip one hut, just to feel the sense of accomplishment.
Mad 2.42 was on a medium map (50x80). It wouldn't have to be large (75x120), a custom size betwixt would be my vote..
Scouses, what were the settings you used? Or did you not customize at all? I do want to toss up an organizational suggestion. Naming of cities should be in roughly alphabetical order. One or two A names, one or two B names, etc.
That way when using the arrow keys in the city window to scroll through (my preferred means of mgmt) you know where the heck you are.
Well, it is past this night-shifter's bedtime. Return scheduled for 9pm forum time. That's my input; I'll go by whatever the rest of you decide. Let the Scouses get the ball rolling since there's two of them & less likely to disappear for a day or so as I have.
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Straybow
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SG(2)… gone but not forgotten
Jan 1970 time: 23:20
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Shall we hear from some of the less experienced Deity level players how much of a challenge they want? Don't want them to feel out of their depth. Hello, Mercatia, et al.?
If we have a medium land mass/varied map we'll not have so much territory to explore afoot/ahoof anyway, so we can do a normal start. Large map or custom size somewhat bigger than medium (say, 60x100). But if you have an interesting start on a medium that fits the bill, SG, OK.
No comments on my semi-alphabetical names suggestion? I would still say "no Science Wonders," ie, Cope's and Isaac's (Seti if we get that far). Gotta give the sufferin' AI a chance here. We'll leave more radical experiments for later.
Colossus is, I'm afraid, an addiction stronger than canals. 
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:20
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When I play hardcore ICS, Straybow, my cities are named SSC, 001, 002, 003, 004, etc... naming alphabetically would have more or less the same effect?
quote: Originally posted by Scouse Gits
For my part I like playing on large worlds. I would like to win via spaceship for a change...it's a long time since I've built one. I have some interesting starts at 4000BC which I've never played. Anyway over to you Straybow...what do you suggest?
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SG(2) |
Hmmm. For me, on deity, I nearly always win by spaceship (when I win ). I win by conquest on small maps, just because there are so few cities to conquer.
For me, a large map, spaceship game is a 'been there, done that'. Large map, conquest, is another story. I agree that we don't need to make the game too hard. We wound up with a really, really poor excuse for an AI in the Mad Game - I don't know why, but I don't think we can count on that again. I would support a rule to prevent bribing of cities, though.
I'd really like to try an archipeligo, gigamap, conquest game, but that would require MGE or ToT, and not everyone has one or the other.
I'll probably go along with what everyone else likes... but put me near the end of the list if we're playing crazy-no-wonders-delayed-start styles...
STYOM
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:20
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quote: Originally posted by La Fayette
If we agree that the game should be both mad and educative, the old farts should be allowed to send a smilie once in a while and the level of difficulty should not be Deity +5.
IMO a nice delay, as suggested by Julius, is fine (and I don't care playing without vet spies or with both arms tied behind my back), but the opinion of the less experienced players matters (remember Raz playing crusades ). |
I don't think I'm totally inexperienced, but I'm not on the level of you (LaFayette), and the Gits... among others 
If you want competition from the AI... how about a custom map? I recall the MGE succession game a little while back that started on a 1-square island. How about a game on a world map, but starting on Greenland? That should give the AI a decent start in a more fun way than artificially handicapping ourselves would do.
I know I'm repeating myself, but I would prefer a no-bribe or no-howies type of 'rule' to a no-science wonders 'rule'. Without science wonders, the game can go 2 ways (and perhaps more): 1) ICS-conquest, and 2) heavy duty trade (for science bonuses). Now, this is Straybow's game, and based on recent posts, Straybow is very into trade micromanagement. We are entitled to our preferences, of course... but in the Mad game, when faced with the option of railroading some optimum trade routes, or going out and sacking some Mongol, Spanish, and Babylonian cities - I didn't have to think for 5 seconds to decide which would be more fun for me 
With some degree of cooperation among ourselves... why not dispense with rules and preset goals and just let the game take shape as it will?
STYOM
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