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Purple
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Austin, TX, US
Apr 1999 time: 23:20
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A city benefits from the worked tiles, improved or unimproved, within its borders.
Irrigation increases food output.
Mines increase shield output, not gold.
Roads increase commerce production.
Rails double the benefit of a tile improvement.
When you get commerce, you can allocate it among gold, happiness, and science. I think the game starts with these at 0%, 50%, and 50%, respectively.
Choice of government also affects production. I'll leave it to someone else to provide details. And correct anything I may have misstated.
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Fitz
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& Anarchist
Mar 2000 time: 21:20
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AFAIK, strategic resources (iron, salpeter, oil, etc) only deplete if they have a road on them. This may extend to actually being connected to your trade network, don't know for sure. Other resources (luxury & bonus) never deplete.
Mines built by workers have no effect on commerce. Roads do. Build a road on that gold. The gold is a bonus resource, which grants more gold on that square, regardless of the presence of a road, similar to game, gows & wheat.
Building mines outside city boundries only has value if you are refering to withing its maximum 21 square production radii, but outside it's initial 9 square cultural border. Then eventually once the border expands, you will be able to work it. Building mines/irrigation outside of the 21 square production radii never has value. Improvements only have immediate value if you have a worker on them, which means they have to be within your current production area, you have to have a spare worker, and it has to be working that square.
Mining a gold deposit gives no special bonus. Road may increase the shields to more than the total that a road&gold as indivual numbers added should be, not sure.
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SofaKing
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How do strategic resources appear? If I cut down all of my jungles, am I eliminating my chance of getting rubber?
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