Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Science/ Only got ironclad by 2500!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
bball768 is offline bball768
Settler

Jun 2002
time: 05:20
  Old Post 11-06-2002 23:19
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Science/ Only got ironclad by 2500! Support Apolyton, pre-order Civilization IV

I only got the ironclad by 2500. That is how far my science got. Please tell me how you can get tech in 4 turns. I need it badly. Also any other great tips would be good. please help I want to get all the techs next time. Also give me a timeline of when i need to be in a certain time zone and have certain techs. thanks

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:20
  Old Post 12-06-2002 00:04
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Suffering from ads?

What level are you playing on? Part of the problem with tech progression on the lower levels of play (chieftain, warlord) is that the AI is so badly handicapped that you have to research all the tech yourself, at full tech cost (if an AI has a tech before you, it takes you less beakers to research it... it depreciates).

This is an issue that others here at Apolyton have discussed: the game needs a different tech rate based upon difficulty, as well as map size.

Basic pointers for quick science:

Anything that produces commerce will help your science rate (roads, for instance). Anything that augments commerce will help your science rate (so not only libraries, universities and research labs, but also marketplaces and banks). This goes for wonders too. Copernicus, Newton's and SETI are the obvious science wonders, but Adam Smith's sure helps because it saves you money that you can divert to research. The Colossus is good to have (more powerful the smaller the map) because it increases trade in a city and lasts until flight).

The tax/science slider (found in the F1 screen) can be manipulated to great effect. This is because of the 40 turn and 4 turn discovery caps. No tech can be discovered slower than 40 turns, provided you are producing at least 1 beaker per turn. Likewise, no tech can be discovered faster than in 4 turns, no matter how many beakers you throw at it. Therefore, early in the game, you can often lower your science rate to 10% (or even 0% and create one scientist in a crappy corrupt city) and suffer very little slowdown in research. Later in the game, you will find that you can set your science rate at 100%, lose money, and get a tech in 4 turns, or at 80%, make money, and still get the tech in 4 turns. Always check the slider the turn before you discover an advance. Extra beakers DO NOT carry over to the next research project, so often times you will find that you can drastically lower your science rate for 1 turn and still discover the advance. The reason:

Say an advance costs 100 beakers. Your civ, at 100% science, produces 40. The cap means that although at 100% science your civ should discover the advance in 3 turns, it will take 4. The most effecient method would be to set your science rate at 70%. This would produce 28 beakers per turn. After three turns, you would have produced 84 beakers. You need 16 more. Therefore, you can lower the science rate to 40% and still discover the advance on the fourth turn.

-Arrian

bball768 is offline bball768
Settler

Jun 2002
time: 05:20
  Old Post 12-06-2002 00:09
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

ok thanks now what do scientists citizens do and to get more beakers you need more gold or commerce right?
also how come it says one beakers red how come it cant use it

Carver is offline Carver
Prince
reprocessing plutonium, Yongbyon, NK
Jan 2002
time: 23:20
  Old Post 12-06-2002 00:33
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Remove this text

Each scientist adds 1 beaker per turn for that city, a pretty crappy specialists if you ask me.

bball768 is offline bball768
Settler

Jun 2002
time: 05:20
  Old Post 12-06-2002 00:36
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Enter the AD-FREE zone

Ok how come it hay a red beaker or wastes one sometimes if it's not a t 100%research

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:20
  Old Post 12-06-2002 05:16
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Put an end to popups!

Here's how to improve your science output:

* Place a road in every square that your citizens work.
* Build cities next to good trade squares such as luxury resources, the gold bonus resource, rivers and the coast.
* Build improvements that increase your science or gold output such as marketplaces, libraries, banks and universities. Science improvements increase your science output directly, and gold improvements allow you to set your science output higher.
* Republic or Democracy governments generate 1 extra commerce in every square that already produces 1. Be in these governments as much as possible.
* Don't be afraid to trade techs with the AI. One traded tech is one tech you don't have to research. If you're the only one with a particular tech, the AI will pay a lot for it. Shop around for the best price. If you're the only one without a tech, the price in gold that the AI will ask for it is often less than the cost of researching it for yourself.

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:20
  Old Post 12-06-2002 05:51
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

Also, check your driver's license to make sure you weren't born yesterday.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:20
  Old Post 12-06-2002 06:20
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Browse Apolyton AD-FREE

That was constructive, Sava.

The government advice (Republic/Democracy) is sound.

As to you question about the "red" stuff, that's corruption. It's wasted production or commerce. You need to build courthouses and switch to a better government to reduce it. Also, if you can get cities into "We Love the King Day" it will reduce corruption. In order to do this, the city must be size 6 or greater, and have more happy citizens than content, as well as having no unhappy people.

-Arrian

steven8r is offline steven8r
Prince
of Central Texas
May 2002
time: 23:20
  Old Post 13-06-2002 04:35
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
I aspire to be a 3rd world civ Support Apolyton buy from Amazon

Thanks for the research advise. While playing Chieftan level I'm usually the one discovering advances, but when I tried Warlord level I quickly became 'Technilogically Backwards' and then even worse--All while playing the Babs (Religious & Science).

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:20
  Old Post 13-06-2002 04:42
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I cannot BELIEVE nobody gave this advice:

BEAT IT OUT OF THE AI CIVS.

Especially early on... later, you'll take the lead.

Txurce is offline Txurce
Prince
Santa Monica CA USA
Mar 1999
time: 05:20
  Old Post 13-06-2002 11:41
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Theseus, that's because he had the tech lead. At the lower levels, there's nothing to beat out of them - hence the slow research rate, and winding up at steam power at game's end.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:20
  Old Post 13-06-2002 16:44
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton buy from Amazon

I was responding more to steven8r's last post...

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0325 seconds (88.47% PHP - 11.53% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net