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kimmygibler
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The best way to win is to build one settler as soon as possible and settle him somewhere next to your city. build barracks in both cities and build up an army. Start attacking your neighbors one at a time. I like tiny maps.
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dr. blackclove
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Gainesville, FL (USA)
Jan 1970 time: 05:20
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In Civ I, I regularly won the highest level even when fooling around.
In Civ II, I was often the guy who got the fastest win on Deity level in some really, really hard scenarios.
In Civ III, I usually win on Warlord. But that's only because I practiced. A lot. Civ III is a much, much harder game. I concur with others that being aggressive early counts. I typically blitz my way to swordsmen even if I'm a "peaceful" civilization.
My biggest win was 5500 points with the Zulus on a tiny map with one opponent I conquered the world with impis. Other than that, my next highest score is around 2000-something and it was a culture win.
Start position matters a LOT. If I start near fresh water (lakes or rivers) and have some cows or wheat, I usually do OK. If I start in the hills near ocean and tundra, I usually lose big. Since I know some people can win under those conditions, I am obviously not yet a great Civ III player. Even under the best of conditions, though, I sometimes still lose. I got my butt kicked as the French on Regent level, despite having gotten pretty far. A huge army of swordsmen suddenly appeared from England and took over my iron mine... it was all downhill from there.
I have lost games even very recently. My Regent-level Greeks got destroyed by Rome before we had built our fifth city. They marched in with legions and wiped out all my defenses without slowing. I admit I had some bad luck in battles, but it was pretty amazing. Their advance was truly inexorable.
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Galerion
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12- 15 hours for me. I like tiny, because of the shorter playing time. I also like it becuse you don't have so many cities, and each city feels really important. Every city you win, or loose counts. I find it more exiting and involving that way.
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