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skrobism
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First of all, I save and save often. It's a programming habit. I have had computers lock up too often not to save.
Second, 'reverting' can be useful if you are comparing different strategies and want to see how the AI reacts and if it reacts consistantly.
Third, 'reverting' can also allow you to create parallel worlds when key decisions are needed. I guess this is related to my second point, but these parallel worlds get played out without further 'reverts' (hey! a new word.) Where my second point is more of a quick practice or what if.
Fourth, 'reverting' is cheating if your intent is to play from start to finish strictly by the book, and have you score mean anything. If you are multiplaying, comparing, or playing succession, 'reverting' has to be considered cheating.
Fifth, 'Reverting' is ok if you get up in the middle of the night to change your son's diaper and feed him a bottle while just making a 'few moves' next thing you know the sun is coming up, your son's bottle is empty, and somehow you continued to make moves while half asleep and somehow lost 1/2 your cities. Not that this ever happened to me, but I've heard stories. 
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Fiji
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Antwerp,Belgium
Dec 1999 time: 05:12
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in the time it took me to write that last one, someone already posted
i was talking about skrobism
fifth 'reverting'
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skrobism
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Fiji,
My fifth point might be 'hardcore', and it's not like that ever happened to ME, but I have this friend and I was wondering how I - I mean my friend might get some help.
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Skrobism - it's a way of life
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East Street Trader
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London, United Kingdom
Jun 2000 time: 05:12
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I tend to play civ 2 for a while, then go thro' a period where I don't, then come back for another obsessive burst of play. During one of the muddled priorities periods I played AC for a bit (good game but limited, in the end). Point is it has a "hardman" key which denies you the chance to save until you end a session. I suspect it is there as a response to points made in these forums. Anyway it is good news.
Coming back to civ2 I found the urge to open the auto save after I had just accidentally killed an aircraft or forgotten to rush buy the aquaduct on the planned turn. So I switched off the autosave. End of temptation.
Then I had to turn the autosave back on to try OCC (where you have to reload to avoid getting a second city from a hut). Sure enough the temptation to reload accidents came back!
So I recommend disabling the autosave.
But I'm with Scouse Gits on this - "cheat" is far too harsh a word. The reason I stopped re-loading is much more to do with wanting to play with pace and needing to hit new challenges than with any deep sense of moral worth. I remember reading a post from a player who played as one civ until he had wiped out his first AI opponent and then he switched to play the civ which the game brought in as a replacement. That made me realise that a lot of the fun of the game lies in problem solving and that when you've got no problems the game gets mechanical. And look at all the challenges that these threads have spawned? And the desperately difficult scenarios?
On the same theme, I sometimes play in a particular way, sometimes for months, refining a particular tactical or strategic idea. The upshot is that I often thereafter have to abandon that strategy or tactic because it just becomes a mechanical process which churns out boring victories. So I don't explore for ever before founding any more on large maps; don't celebrate in too organised a way; don't create barb cities to use as recruiting stations (nor use such cities in that way which arise naturally); don't go for early ironclads on watery worlds; and I'm about to abandon building most of the early wonders in a small map. I only switched to fundy to win by conquest once - I had so many fundamentalists so quickly that the game became a bore within minutes.
None of those things could remotely be called cheating - it's just that, once you have the knack, they make the game too easy.
What I am left with though, is a lingering sense of annoyance with myself when I make some trivial error which spoils the way a strategy is working through. In my current game I'm trying to base early scientific advance on the caravan bonus (I usually underpin my civ with very orderly trading which places most value on the route rather than the bonus). I had carefully made sure that my capital's two high value commodities (silk and wine) could be delivered to AI cities far away which were a decent size and had trade specials/rivers so ought to be relatively trade rich. The silk caravan had succesfully completed a long and adventure laden land route to rendezvous with a trireme that had travelled just as far so as to take the caravan most of the rest of the way in comfort, safety and speed. I had been getting 180 plus bonuses from lesser deliveries (and averaging maybe half an advance per turn from bonuses). So I was licking my lips for something well over 200 (guarranteeing me gunpowder next turn) when, having got on board, I forgot that the trireme had, much earlier in the turn, already moved one square to reach the rendezvous point. So I unthinkingly set out to move three squares - only to hear the wind howling and to get the glad tidings that my poor seamen had gone to Davy Jones' locker. And it was a random key punch which determined that the second square was out of touch with land - I could perfectly well have hugged the coast without slowing down the journey!!! 
The game has gone swimmingly ever since but, nearly a millenium later, I do not forget those sailors nor all that lovely silk.
In such a moment I still find myself reaching to reload from autosave - and there is a residual twinge of regret when remembering that it aint there.
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skrobism
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East Street Trader & others,
Nice points. I find it amazing that this game is so old and yet has such a strong following. A following that has beaten the game in many ways and seeks new ways to challenge themselves. What I think this community needs is Civ3 and now, not Q3 of 2001. It's too bad that CtP2 is coming out by months end and the Civ fans will need to wait almost another year for a new - more challenging game. I have recently restarted playing Civ2, so it's still new to me. But, I'd hate for this game to get 'Mechanical' to me.
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reloaded? shame over you!! 
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