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Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:20
  Old Post 16-10-2002 02:47 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#31 Report this post to a moderator
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dp

Last edited by Locutus on 16-10-2002 at 02:54

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:20
  Old Post 16-10-2002 02:50 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#32 Report this post to a moderator
Support Apolyton or Terrorists Win

I'll remember to act more like a wannabe-nerd next time

(No, I'm not implying John is one)

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:20
  Old Post 16-10-2002 02:58 Visit Immortal Wombat's homepage!
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#33 Report this post to a moderator
Remove this text

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:20
  Old Post 16-10-2002 12:46 Visit J Bytheway's homepage!
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#34 Report this post to a moderator
Get a bigger avatar today!

I'm a mathematician - that goes way beyond wannabe-nerd-ness.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:20
Post  Old Post 16-10-2002 21:37 Visit Martin Gühmann's homepage!
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quote:
Originally posted by J Bytheway
Then just edit all the crade gamefile.txts so that the last modified dates are all the most recent. Surely that can be the only way they are sorted chronologically.


Unfortunatly it doesn't work like this. The entries appear in the order of the adding time to the directory of the *_gamefile.txt's and not in the order of the last modified dates. Otherwise I would have all the GoodMod options together. So the way to go would be to remove the *_gamefile.txt's from the ..\ctp2_data\default\gamedata\ directory and readd them later. As I copied the content from my old Win95 computer to my new Win98 computer last year I copied the order, too.

-Martin

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:20
  Old Post 16-10-2002 21:42 Visit Immortal Wombat's homepage!
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It works if you modify their gamefile names. I've got too many to bother with this though

agva is offline agva
Settler
Sydney
Mar 2002
time: 15:20
  Old Post 18-10-2002 11:52
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hi guys, i finally worked out how to play this map
i found that i dont have to edit the "NumPlayers" to anything and there's still 28 civs and it doesnt crash
tho u need to change the debugslic to No

bartdanr is offline bartdanr
Chieftain
New Mexico, USA
May 2000
time: 05:20
  Old Post 22-10-2002 05:20
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Hi Agva, sorry it was difficult to get the scenario working for you!

Please tell me what you think of the scenario after playing it. I know that the turns can really drag in the later years, especially if you have an older machine (they drag on mine, and I have a 1.2 GHz pentium III.)

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:20
  Old Post 22-10-2002 17:59 Visit SMIFFGIG's homepage!
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Ive thought about downloading this scenario a few time but can i just clear a few things up

1) Does it allow 28 civs on the map at the same time ??? or only 8 (which i think for a map of this size would be far too little)

2) Is it compatible with MM2 and if not is there a version


3) If my first point isnt the case. Is it possible to make a version of this scenario which allowed 28 players simultaneously ???

agva is offline agva
Settler
Sydney
Mar 2002
time: 15:20
  Old Post 22-10-2002 19:36
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hi there, i really like this map, i'm playing as for many days and the current year is 1120BC

i feel happy with this map since it is very similar as the "real world", although i prefer more islands

one thing is that i have to play this map with apolyton pack, it makes the game really really hard to play(the native american researching the modern metallurgy at 1120BC )
but this is not a big problem since it is a challenege


my computer is 1.5ghz with 512MB ram......it works smooth for me.......hehe

how about we make it 32 nations more fun

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:20
Post  Old Post 22-10-2002 22:25 Visit Martin Gühmann's homepage!
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quote:
Originally posted by SMIFFGIG
1) Does it allow 28 civs on the map at the same time ??? or only 8 (which i think for a map of this size would be far too little)


It allows 28 civs not less not more. So if you have a slow computer then the map is a little bit to big and overpopulated.

quote:
Originally posted by SMIFFGIG
2) Is it compatible with MM2 and if not is there a version


As agva plays it with ApolytonPack with huge problems I would say it isn't neither compartible with ApolytonPack nor with MedPack2. As it doesn't crash with ApolytonPack at least it is only compartible with the original game and CityMod2.

-Martin

bartdanr is offline bartdanr
Chieftain
New Mexico, USA
May 2000
time: 05:20
  Old Post 23-10-2002 05:44
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quote:
Originally posted by SMIFFGIG
Ive thought about downloading this scenario a few time but can i just clear a few things up

1) Does it allow 28 civs on the map at the same time ??? or only 8 (which i think for a map of this size would be far too little)

2) Is it compatible with MM2 and if not is there a version


3) If my first point isnt the case. Is it possible to make a version of this scenario which allowed 28 players simultaneously ???


On the first question, it is 27 civilizations (plus barbarians for 28) all duking it out at the same time.

On the second question, no, it is right now only made for the Super Apoylon Pack...HOWEVER, if you'd like to modify it for that, feel free to. I actually did very little to modify the work of others (Omnigod & Dorion Cedre), so I certainly wouldn't be amiss on someone else making another version of it.

bartdanr is offline bartdanr
Chieftain
New Mexico, USA
May 2000
time: 05:20
  Old Post 23-10-2002 05:47
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quote:
Originally posted by agva
hi there, i really like this map, i'm playing as for many days and the current year is 1120BC

i feel happy with this map since it is very similar as the "real world", although i prefer more islands

one thing is that i have to play this map with apolyton pack, it makes the game really really hard to play(the native american researching the modern metallurgy at 1120BC )
but this is not a big problem since it is a challenege


my computer is 1.5ghz with 512MB ram......it works smooth for me.......hehe

how about we make it 32 nations more fun


Glad you're enjoying it now...I'm sorry about the initial problems you experienced.

Thirty-two nations would be great! If someone knows how to make this without having it crash, please do so!!! Alas, 27 was the most I could get without crashes (and even then, as you have experienced, it is not always stable.

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:20
  Old Post 23-10-2002 05:56 Visit SMIFFGIG's homepage!
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err how do u go about making a MM2 version (would be good if u released version for cradle, MM2 as well hint )

and this is 27 civs on the same map at once on a world map (i have to have this scenario) with my P4 1.7Ghz 256RAM. Im sure ill be fine

rhjyyz is offline rhjyyz
Settler
florida
Oct 2002
time: 05:20
  Old Post 12-12-2003 22:45 Visit rhjyyz's homepage!
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Hi, I am a newbie to this forum. I have started to play the 27 civ scenario. All is OK with it until about 1000-800 BC or so. The game crashes to desktop at that point. This has happened with numerous civs. So I reboot and reload the game. It loads, about 99% of the loading bar is full and then freezes. When I hit ctl-alt-del it says that CTPII is not responding. Does anyone know what's up?. Thanks

 
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