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bartdanr
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New Mexico, USA
May 2000 time: 05:20
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Ok, I'm finally playing some CTP II again, after trying to enjoy Civ III (not that it's a bad game, nor is this the thread to complain...)...anyway, I'm trying to make a simple scenario.
I'm using the patched & modded CTP (Apolyton Pack 1.02) and I changed one itty-bitty line to allow me to have 28 civs. I downloaded Dorian Credé's 400 X 400 Earth Map, and I tried to make a scenario with 28 civs on this map. The scenario creation was pretty easy, after I saved the map as a map, then re-started with the changed line allowing 28 civs, and then I assigned civilization names to all 28 civs, placed one settler for each civ (in an historically accurate position, or reasonably close). I saved the scenario, it seemed to go smoothly.
However, when I try to launch the scenario, it crashes. (The computer doesn't crash, just CTP II does. The music keeps playing, though, even though it kicks me out of CTP II.) Oh, I'm running it on a 1.2 GHz Pentium III with Windows XP with 512 MB RAM.
I'm probably making some really stupid mistake (then again, are there any SMART mistakes?) Could someone take pity on me? Thanks!!
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:20
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OK, I am speculating here for the solution, so don't take this as gospel, and I cannot promise that any of this will work either...
There are two different directories that the game can follow to activate the files for a game - the scenario directory and the default directory. Within the default directory, you also have the Modswapper option.
The secenario setup links to files that are within the scenario directories - those files have the same name as the default files too with no prefix in the name. A scenario will use the files in the scenario over the default game and will link up to the remainder of the files it needs in the default directory. For instance, the game needs the govern.txt file to work. If that file is in the scenario diectory, it will use that file - if it is not, it will go into the default directory and look for the govern.txt file that should be in that folder.
Modswapper files link up to files that have a specific prefix designated in a specially gamefile.txt file. These files are kept in the default directory. For instance, the Apolyton pack has a gamefile, probably designated as APOL_gamefile.txt. This file has the list of all the necessary files needed to run the game, and will look for the files as they are named in this file. That file may have the govern.txt listed as APOL_govern.txt, so it will look for that file istead of the default govern.txt file
The problem is that the Apolyton Pack works through Modswapper, and you are creating a scenario. Most likely, the game will not recognize your scenario if you are trying to launch the game through the scenario option, as it will then look for the files from the default game, not the APOL_ files.
1. What you may have to do is convert all the files that are altered for the Apolyton setup into the scenario setup. This will involve taking all of the files with the APOL_ prefix, duplicating them, removing the APOL_ prefix from the name, and then creating the scenario folder structure and placing those files into the correct directories within that scenario folder structure.
2. You will also have to go through the series of SLIC files used by the Apolyton Pack and all of the files that may have links within them to the APOL_files and rename them to link up. All files have to be able to link up correctly - miss one, and you will crash. I am not familiar with all the files that Dale has altered either, so I cannot tell you which files to look at.
After getting all of the Apolyton Pack files into the scenario structure, you need to be able to launch a basic Apolyton Pack game at that point, through the Scenario option when launching the default game - (you cannot use Modswapper to launch the Apolyton Pack) - and then recreate your map at that point in time. Your current map is linked into the Modswapper files, and will be looking for the files with the APOL_ prefix, so it is probably not salvageable.
Before going through all of that trouble though, what you can try is instead of saving your map with all of units as a scenario, save it instead as a 'saved gamefile' (as you would normally do if you were playing a single-player game) and then when you play the game, load it as a saved game after launching the Apolyton Pack thru Modswapper. This may also not work for your current map either because in attempting to launch the file through the the scenario option, the file may have been corrupted. Still, it is worth a shot.
Another thing to try is to take the APOL_gamefile.txt file, place it in the corresponding scenario folder and rename it gamefile.txt. It may allow you to link up with the files you need to link up. Again, I do not know if this will work...
One final thing - does the Apolyton Pack use GoodMod? If so, was the original map also created using GoodMod? Would there also be a file conflict here?
Anyone else have an opinion on this - as I said, I am guessing on whether this is the case, but having worked in both the scenario and Modswapper setups in the past, this seemed to be what happened.
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bnmac3
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Pimpaha
Jun 2002 time: 05:20
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And when your done, post it on here so I can download it PLEASE!!!!!
Thanks
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bartdanr
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New Mexico, USA
May 2000 time: 05:20
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Ok everyone--here it is!!
Well...almost.
I appreciate everyone's comments, but it looks like the main problem was one of using 28 civs...I can only use 27.
Anyway, I have to prefece this by saying that 99.99% of this was done by *others*, *NOT* me. All I did was take Dorian Credé's scenario for 8 civs on Omnigod's world map, saved it as a map using the "save map" feature while running Apolyon Pack V2.0 in Ultra-Gigantic mode, then added additional civs in historical starting postions (or close to). Then I saved as a scenario, and it works!
Of course, it goes without saying that it runs pretty darn slow. Also, I haven't really de-bugged it, so comments (please be gentle, I'm a virgin to scenario making) would be appreciated.
Attachment: 27 civs.zip
This has been downloaded 43 time(s).
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agva
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Sydney
Mar 2002 time: 15:20
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Hi there, I'm quite new on this forum but I often play civ3 and CTP2. I back to CTP2 these days bcos I think CTP2 can support more nations in a very large map(and slave is a very good point for me to play )
I tried to play this 400x400 huge map with 28 players, i followed the instructions(install ctp2, latest patch, super apolyton pack, modswappper) and play the game with pack, but when i end my turn, it crashed.
Did I do anything wrong??? Hmm they asked me to install modswapper 1.5 but there's only a modswappper 1.12 i can download. Also, I can't find the "Apolyon Pack for Ultra-Large Maps 2.0" file, I found the modswappper occassionally, note there's 3 "p"s. =(
I really want to play this map so please help~
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Turambar
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England
Apr 2002 time: 05:20
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Install modswapper 1.21 it's the same as 1.5 apparently.
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All times are GMT. The time now is 05:20. Apolyton Time is 00:20. |
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