 |
|
debeest
|
|
"No pollutions skulls appear on airbase fields."
This is news to me. Why would this be true? If it is true, then the possible ramifications you suggest are fascinating. What is the claim based on? I don't spend much time in games where airbases are available, so I wouldn't know.
|
|
|  |
 |
|
debeest
|
|
It takes an engineer two turns to clean up pollution. It also takes an engineer two turns to build an airbase. Would building the airbase remove existing pollution from the tile, while also providing all the buggy benefits that airbases provide?
|
|
|  |
 |
|
shade
|
 |
of bribery.
May 2001 time: 06:20
|
|
I've played around with my save myself...it seems that polution caused by the city doesn't appear on terrain with Airports.
(to test I made 1/2 of ciyradius airbased and the other half not, and removed all improvements in the city wich could reduce pollution)
result after a few dozen turns and a GW --> the half without airbases is polluted entirely the other terrainsquares(with airport) don't have pollution.
Final conclusion:
* airbased squares don't get polluted by citypollution(ppl & production)
* airbased squares get polluted by nukes
* airbases don't get destroyed by nukes
* airbases override the fortressflag(in cheatmode)
* building an airbase doesn't clean up pollution.
Shade
[edit] forgot something in the conclusionlist[/edit]
Last edited by shade on 16-06-2002 at 14:43
|
|
|  |
All times are GMT. The time now is 05:20. Apolyton Time is 00:20. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|