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Swampthing is offline Swampthing
Settler
Perth, Australia
Apr 2002
time: 05:20
  Old Post 13-06-2002 13:07
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#1 Report this post to a moderator
Scenario Problems Inflate your Upload Space

I am having trouble implementing certain things in my Civ II Scenario and need some clarification.

Barbarians.

I have several Barbarian cities whose principal purpose was to churn out endless legions to represent Nomadic inroads from the Steppe.

They are on a special terrain square which gives them 40+ production points, and units only cost 10 shields.

Nomad

Move 3
Attack 5
Def 3
Fp 3
Hp 2

They cities do NOTHING. They just sit there, no units, nothing.

So why? Could it have something to do with the Barbarian settings?

Second Question.

I made sure each civ, out of myriad of units they have access to, have one standard defensive unit (in fact, the ONLY defensive unit) I avoided the Musketeer slot, yet all they do is build godammed settlers. How do I stop this (besides removing their ability to build settlers).

Any answers would be most appreciated

Goingonit is offline Goingonit
Warlord
Toronto, Canada - AECCP member
Apr 2001
time: 00:20
  Old Post 13-06-2002 16:48
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#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

1. Units from a barbarian city, I find, tend to stay in the city. You would be better off using "createunit" events.

2. I assume that you have set the roles of the different units correctly, right? That's the only thing I can think of right now. Possibly (I'm not sure about the AI) your map has a lot of empty space, and this makes them want to build settlers to fill it up.

Jacobite1688 is offline Jacobite1688
Prince
Chicago, IL U.S.A.
Jul 2001
time: 23:20
  Old Post 13-06-2002 18:40
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#3 Report this post to a moderator
Re: Scenario Problems Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Swampthing
I made sure each civ, out of myriad of units they have access to, have one standard defensive unit (in fact, the ONLY defensive unit) I avoided the Musketeer slot, yet all they do is build godammed settlers. How do I stop this (besides removing their ability to build settlers).

Any answers would be most appreciated


I have tried to fix this problem with the English Civ in a scenario (not one I made) called The Long XIX Century. I have never been succesful and have given up sorry.

St Leo is offline St Leo
King of Scenario League
Member of the Apolyton Social Democratic Party
Jul 2005
time: 00:20
  Old Post 14-06-2002 00:40 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#4 Report this post to a moderator
Suffering from ads?

They cities do NOTHING. They just sit there, no units, nothing.

You have too many of them.

Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:20
Post  Old Post 14-06-2002 02:17
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#5 Report this post to a moderator
The only thing that comes to mind . . . Got spare money?

is the role of the barbarian units. Is the role set on "attack?"

You could try making the settler units more expensive.

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:20
  Old Post 14-06-2002 04:18 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#6 Report this post to a moderator
Suffering from ads?

Do the settlers have a military capacity as well? (ie can they attack other units). When given the opportunity, the AI likes nothing more then to churn out attack engineers

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