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MarkG
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Grand Lord of Apolyton, Owner of all this land as far as the eye can see
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===================== COLUMN INFORMATION: #207 ====================== title : A BOLD STEP FORWARD INTO THE PAST date : June 13, 2002 intro : It's never to early to start discussing Civ4, Ron argues author : Ron Jeremy
http://apolyton.net/misc/column/207_bold.shtml
Last edited by MarkG on 13-06-2002 at 18:56
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rhenric557
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Los Fresnos, TX
May 2002 time: 23:20
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quote: Originally posted by GP
The key feature of Civ is the gameplay. Hisorical goodies would add to the game provided that is don in a way that does not detract from the free-form gameplay. It is possible to do this, but not in terms of events, etc. Having leaders change names after a certain amount of time or acheivement is fine.
For me, I just want the essential gameplay of Civ2 with improved AI and some eye candy. I think Ron is a little off in thinking that the game won't sell with that kind of upgrade. |
I agree, what I wanted out of CIV 3 had everything CIV 2 had plus all the added things in CIV 3 as we know it now. Bring in the abilities to add new units, an actual senario building editor, basically just give us the ability to make the game what we want such as we could in CIV 2.
The AI is far more improved over that of CIV 2. Plus I believe every unit especially modern ones need to have their own little nitch, and as such I've given the Stealth Fighter(basically a cheaper, weak version of the stealth bomber) Fatal Bombardment. Realistic or not it gives it a purpose, I made many more adjustments to naval unit namely the Nuc. Sub. , Bombardment w/Fatal Sea Bombardment( Which is basically giving them the ability to use anti-ship missiles). I've made many more changes which just make the whole Idea of naval combat more complex. With these changes the AI loves the sub and it is very hard to counter, becuase even as they bombard you don't know where they are. My changes are only meant to give every unit it's own unique purpose. Before the changesI had no use for the sub, stlth ftr, the Helicopter(which I also gave the ability to see subs.) The problem is that there is no way to extend the naval unit tree< or any unit tree for that matter) with out adding units, which you could do In the previous version of civ. So as you can tell by now aside from no MP yet my major problem lays with the editor and not the game itself.
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TheRascalKing
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Wait, I'm a chieftain now?
Nov 2001 time: 23:20
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Actually, the game which is described in the article exists already: Europa Universalis 2. The game is almost ridiculously historically accurate, with all of the features and suggestions that were mentioned; dynastic leaders (of varying political, military, and economic skill, no less), cultural stability (that is "good times" and "bad times" caused by random or true historical events), civil wars (England hurts during the War of the Roses), diplomatic marriages, alliances between up to 5 members (no more groaning as one of your allies declares war on your other ally; a single alliance can contain up to 5 members), and about a bazillion other features. The game actually dragged me away from Civ for *months* and I'm one of those people who played Civ2 for 16 hours straight on occasion. It's worth the 20 bucks or so I paid for it, and more.
I guess my point is that if I want historical accuracy, I'll play EU2. If I wanna run around in a completely fake world building a completely fake civilization up from nothing, I'll play civ, and I'd rather civ not become EU2, because then I can't satisfy my "build fake stuff from scratch" urges.
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rhenric557
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Los Fresnos, TX
May 2002 time: 23:20
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I like the Idea of a "Great Depression". Maybe it could be added in and work like a lost resourse, completely random by a dice roll. Of course the odds would need to be a 1 : 1000 or more. But don't just add commercial strife, create a dust bowl effect that acts like global warming.
For all of you Historical Accuracy addicts out there, the game is CIVILIZATION, your own civilization. It isn't called History. It was never meant to be historically correct. It is suppost to be enjoyable, and it is just that nothing more.
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Radiation Zero
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Canada
Jun 2002 time: 21:20
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The problem with this that I see is that, although there are no actual 'Hard Times' Turn account for more years in the early game to account for things like the Dark Ages.
And while many players complain about hitting the modern age in 1000 AD, I usually get my modern ages late, so I don't want to see changes that will set me back even farther.
The modern age is the most fun part of the game for me.
Maybe something they could do is have tech trates for each difficulty?
Or at least more playtesting on the flow of the game to make sure the era advances at least come within a somewhat reasonable arc.
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rhenric557
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Los Fresnos, TX
May 2002 time: 23:20
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I to like the modern age best. A depression type situation could be added, but could also be disabled for those who would rather play with out it. It could also be triggered like a negative golden age for you civ. Instead of bonuses you would loose a persentage of your cives commerce, production and food supply. Think of it as a time period with higher corruption say for 20 turns.
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